hier vind je andere zelda sites
hier lees je hoe je barinade moet verslaan:The boss that Link faces inside Jabu-Jabu the whale is Barinade. In order to defeat it, Link must use his boomerang to weaken the giant jellyfish's defense. Barinade will spin, reaching towards Link with electric arms, attached to Bari (small jellyfish). Link should dash towards Barinade, slashing the Bari before they can protect Barinade. Once Barinade's brain is exposed, Link should attack with his sword until Barinade is defeated.
hier kun je aflezen hoe je bongo bongo moet verslaan:The boss of the Shadow Temple, Bongo Bongo is one of the easier bosses to defeat. To defeat him, Link must shoot an arrow at each of Bongo Bongo's hands, and then use the Lens of Truth to see Bongo Bongo's eye. After shooting Bongo Bongo in the eye with an arrow, Link should use his sword to attack Bongo Bongo's body. After repeating this process a few times, Link will emerge victorious!
deze sleutel heeft link nodig om door de baas deur te gaan
kun je door de tekst nog niet de bazen verslaan nou kijk ze dan hier.
dit is ook een van de lijpe items van : the legend of zelda the twilight princess
hier veranderd link in als hij het deku masker op zet(majora,s mask).
hier zie je hoe waar je epona het eerst kan berijden
een van de wind goden
hier staat hoe je fyrus moet verslaan:pak je pijl en boog en richt op de edelsteen op zijn kop. hij wordt woest. doe je iron boots aan en pak een van de hanvaten onderaan zijn benen. en loop achterwaards van Fyrus af. hij valt. loop nu naar zijn hoofd en sla met je zwaard op de edelsteen. doe zit een paar keer en je zult hem verslaan. JE KUNT NATUURLIJK OOK HET FILMPJE ALS JE HET NIET SNAPT.
hier lees je hoe je ganon moet verslaan(ocarina of time): The final boss of the game is Ganon. After Ganon's Castle collapses, Ganondorf is revived, and using the power of the Triforce of Power, transforms into Ganon. In order to defeat Ganon, you must shoot a Light Arrow at his head, and then run behind him and use the Megaton Hammer (or Biggoron's Sword) on his tail. After repeating this several times, Ganon will fall to the ground, and the wall of flame surrounding the battle area will extinguish, and you can go get the Master Sword (it's right next to Princess Zelda). Then Link should approach Ganon, and repeat the previous strategy, using the Master Sword on Ganon's tail, rather than Megaton Hammer. Ganon is faster this time, so it will be a little more difficult after retrieving the Master Sword. After repeating this strategy about ten times, Ganon will be defeated!!! If you run low on health, arrows, or magic, some blocks from Ganon's Castle have fallen into the battle area and can be destroyed if you can get Ganon to attack them (just hide behind the piece you want to destroy). When Ganon destroys one, some items will fall from them If you run out of magic jars, you can still beat Ganon by walking right in front of him, and performing a somersault under his legs. You will be right next to Ganon's tail when you stand up, and can easily slash him.
hier zie je hoe je gohdan moet verslaan:Hit his two hands first with your bow and then take out the eyes. He'll fall, mouth open, throw a bomb inside. Repeat the process three times and completely destroy the statue.
hier zie je hoe je gohma moet vernietigen:Get out the grappling hook to grab the dragon's tail and swing and drop on the other side of the room. A piece of the ceiling will fall, damaging the scorpion's armor. Do this three times and the scorpion's armor will be completely destroyed. Dodge his claw attacks and hit his eye with your sword.
hier lees je hoe je goht moet verslaan:A little tougher than Odolwa, but an experience Zelda gamer should have no problem with this boss, and as with Odolwa, there are two ways to defeating him. You can either turn into Goron Link by putting on the Goron Mask and roll around the room until the spikes come out of you, and chase Goht around the room. It might be tough to hit him though, as he has several ways of defending himself. The second way is to dodge his attacks and hit him with the Fire Arrows.
hier veranderd link in als hij de goron mask op zet(majora,s mask).
hier kun je zien hoe je gyorg moet verslaan:This boss, without a doubt, is one of the toughest bosses in the game. I, myself, had some trouble with this boss. From the beginning, put on your Zora Mask to become Zora Link, if you aren't already, and Z-Target the boss and hit him with your boomerangs. While he is stunned, jump in and give him a shot with your Magic Sheild, and quickly go back up to the platform before he can eat you. Dodge his attacks, and repeat until he is defeated.
hier zie je hoe je jahalla moet veslaan:Get under one of the light beams and use your Mirror Sheild to reflect the light to the ghost. After a few seconds of focused light, you'll stun it, and it will fall to the ground, pick it up and throw it into one of the spikes. When it hits them, it will burst into many ghosts, destroy as many as possible until they come back together. Repeat this process until you destroy all the ghosts.
HIER ZIE JE HOE JE KALLE DEMOS MOET VERSLAAN:Use your boomerang to detach it completely from the ceiling by hitting its fines going to the ceiling. Once you hit them all, the flower will drop, opening up, run inside and hit its weak spot as many times as possible before it closes up and spits you out.
hier zie je hoe je king dodongo moet verslaan: The guardian of the Death Mountain dungeon is King Dodongo. Link was able to defeat him by throwing a bomb into King Dodongo's mouth just after he opened it, and then slashing him with his sword repeatedly. King Dodongo would then roll forward to try and crush Link, but Link just moved out of the way, and repeated the process until King Dodongo was defeated!
hier kun je de leukste zelda spelletjes spelen
hier staat hoe je majora,s incarnation moet verslaan:A final boss with a second, presumably more powerful form? How original... But alas, this one is less powerful than the original mask. Though it now has a body, its body is weak. Weak like a baby! A baby with ridiculous running speed and the ability to shoot shining, hurty lights. If you are still using the Fierce Deity's mask, z-target and press B. Really, though... is there any other strategy if you are using that mask... The REAL strategy to fighting this guy is simple, hit it with arrows, fins or your sword to trip him up and smack him when it's down. It'll stand up, hold its head and stay still for a bit for some reason, so sword its legs again to make him fall on his face. Lather, rinse, repeat if desired and you should desire since it will make you win! ^_^ You can also do what Tatl suggests and throw your buff, spiky goron body at it, but it's too small a room to do that, I think. Its attacks are terrible... It'll run around the room and run over you... Sometimes, it stops and shoots white lights at you which you can sidejump away from. That is all... Smack it for being weak and stupid and it will die... or will it?
hier staat hoe je majora,s mask moet doden:Pretty wussy for a final boss... or is he (she?)? Yes, he/she is. (No gender assumption in that!) If you are using the Fierce Deity's mask, then shame on you. Just z-target and press B until it is defeated. If you're not a CHEATER, then the vunerable part of Majora's mask is the back, where all the tenticles are hanging out. First, wait until you have a clear shot of the back and hit it with an arrow (best to do this when it is spinning around the room since it won't be able to turn and block the arrow.) You can also use zora Link's flying fins if you run out of arrows. Once you peg it, it will fall to the ground and you get a few free smacks at it with your sword. After a few hits, Majora's mask summons its mask friends. Arrow or zora fin them to get them out of the way and concentrate on Majora's mask again. It will have a new ability, a fiery laser so reflect it back with your shield. To hit Majora's mask, it is better to aim the shield while NOT z-targeted. Majora's mask attacks are easy to avoid. When it is floating in the air, spinning around like a frisbee of death, arrow it or sidejump to saftey. When it summons the boss masks, kill them. It'll eventually shoot lasers at you which are reflectable by your mirror shield. Keep using this strategy and it will die... or will it?
hier staat hoe je majoras wath moet verslaan:Sooooo... Majora's Incarnation was hooked up to a bicycle pump and now it has WRATH!!!! RRRAAAWWWRRR! This is the EASIEST of the three forms! >_< For the Fierce Deity's mask users, z-target and press B (cheaters ;_; ...you make baby Mario cry.) For those manly men and (insert feminine equivalent to manly here) women, put up your shield, z-target if you want and walk on over to Majora's Wrath. Slash, slash, stab and stab. Majora's Wrath has very fancy whip attacks. These can easily be blocked with your shield. After the first few hits, Majora's Wrath becomes more evasive, so you will have to be quick when approaching. It may also kick you or use a rapid whipping attack. After a few more hits (say six or so) it will unleach a new attack. Two tentacles... what can tentacles do...? What do tentacles always do...? They grab you and throw you. It is hard to predict this attack and blocking with your shield does nothing so take it like the Hero of Time! The last attack it does is not really an attack... More like summons giant Beyblades (I'm not kidding, sadly...) and directs them with its tentacles. After a few more smacks with your sword and it will die... or will it? ...Yes, yes it will. Finally.
Deku Mask Link begins the game with this mask. As the Deku Shrub, he can hop on top of water a couple times, as well as shoot bubbles at enemies. Also, the Deku Shrub can burrow into flowers and then shoot into the air ? gliding down slowly. Controls: A: Spin B: Shoot bubble Bremen Mask Link receives this mask from the weird guy in the Laundy Pool area of Clock town at night during the first or second days. It is used to herd chicks in the ranch, which will get you the Bunny Hood. Great Fairy Mask You get this mask by returning the second lost fairy to the Great Fairy. It can attract Stray Fairies in dungeons. Bunny Hood When wearing this mask, Link runs at an increased rate. You get it by using the Bremen Mask and herding all the chicks in the Chicken Coop of the ranch during the day. Mask of Scents Follow the Deku through the tunnel (use the Bunny Hood to keep up) that is to the left of the Deku Palace. The mask can detect scents such as mushrooms. Goron Mask Play the Song of Healing for the old Goron ghost after following him to the Goron Shrine. The mask turns Link into a Goron, complete with increased size and strength. Controls: A: Curl (hold down A, and then press up to build speed) B: Attack If you hold down A and then press B, you will do the Goron Stomp. Romani?s Mask Complete both Romani?s and Cremia?s notebook entries. This mask gives you access to the Milk Bar in Clock Town. Kamaro?s Mask Play the song of healing for the guy dancing on top of the mushroom to the north of Clock Town. He is only there at night, and the mask allows you to dance. Blast Mask Stop the thief after midnight during the first day in North Clock Town. You can blow up objects using this mask ? just like a bomb, but you will loose one heart per blast. Kafei?s Mask Speak to the woman in the Mayor?s House in East Clock Town. Used in a couple notebook quests. Captain?s Hat Defeat the sleeping skeleton in the graveyard. The Hat allows you to speak to the undead. Mask of Truth Complete the first Spider Dungeon. It allows you to speak to the weird stones around the world. All Night Mask Stop the thief on Day 1, then buy it for 500 Rupees from the curiosity shop on Day 3. It allows you to stay up late and listen to the old lady's stories in the inn. Stone Mask Use the Lens of Truth near the entrance to the graveyard to find a soldier. Give him a red potion to get the mask. Some enemies will not notice you while wearing this mask. Keaton Mask Go to Kafei?s house in the afternoon of the third day after you take the pendant to Anju. Wear this mask and slash at the bushes that move (like the ones in North Clock Town) to make Keaton appear. Answer his quiz questions correctly to get a Heart Piece. Don Gero's Mask Light all the torches in the Goron Village, then use the Goron roll to destroy the barrels on the chandelier. Take the chunk of meat to the shivering Goron in the mountain village. The mask will allow you to speak to frogs. See the Frog Locations below. Zora Mask Push the sick Zora to the shore in the Great Bay, and then play the song of healing for it. The mask turns Link into a Zora. Controls: A: Swim B: Dive R: Energy Field Garo's Mask Ride Epona into the racetrack on Milk Road, and win the race to get this mask. This allows you to get into the Canyon area. Postman's Hat Can be used to open mail boxes in Clock Town. You get his mask by going through the Kafei notebook entry until you get the letter to Aroma. Give it to the postman, and then talk to him about it. Circus Leader's Mask Go into the Milk Bar, and help the Zora with his sound check by playing the instruments while wearing each of your three transformation masks (Deku, Goron, Zora) and as Link. If you wear the mask during Cremia's notebook entry there will be no attackers. Couple's Mask Complete Anju's notebook entry by recovering the stolen mask. Wear this and speak to the Mayor after 10pm for a heart piece. Gibo Mask Play the song of healing for the mummy in the Canyon house to get this mask that will allow you to speak to Gibdos. Giant's Mask Kill the Eyegore in the Inverted Stone Tower. This mask makes Link big. Fierce Diety Mask First gather all of the other masks in this list. Then, complete the mini-dungeons at the end of the game, and you will get this mask. It turns link into Oni Link.
hier zie je hoe je molgera verslaat:Equip your hookshot and target to the very tip of the purple tentacle. Once you bring it into range, give it a few slices with your sword. Repeat this process until it dies.
hier zie je hoe je morpha moet verslaan:The guardian of the Water Temple is Morpha. In order to defeat Morpha, Link must use the longshot to take the core out of the water tentacles. Then Link must slash the core with the Master Sword several times. After repeating this process several times, Morpha will be defeated. Watch out for the tentacles though, if they grab Link, he will take damage while being held by them, and also if he is thrown at the spikes that line the outer walls of the room.
dit is de derde baas uit twilight en ik vertel hoe je hem moet verslaan:eerst doe je iron boots aan. als het oog uit een tentakel komt pak het dan met je clawshot. en sla er een paar keer op. doe dit drie of vier keer dan komt de echte morpheel naar boven. nu doe je iron boots uit en gaa zwemmen. probeer bij het oog te kommen en gebruik je clawshot. niet zwemmend dan kom je er nooit bij. als je op hem zit sla hem met je zwaard, doe dit 3 of4 keer en hij is knockout.(tip: let goed op als je voorzichtig bent kun je de final blow doen) als je het niet goed snapt kijk dan naar het filmpje.en veel suc6
hier kun je lezen hoe je odolwa moet verslaan:His size might scare you, but this guy is fairly easy. You can either Z-Target him until he stops moving and give him a view slashed with your sword or throw bombs at him, which will also attract the bugs.
hier leest je hoe je phantom ganon moet verslaan(ocarina of time): In the Forest Temple, Link would face Phantom Ganon. Phantom Ganon first appeared on a horse, and would ride in the paintings on the wall. Link would watch the two paintings he appeared in, and when a purple spiral appeared around the true Phantom Ganon, Link would shoot an arrow at him. After a few hits, Phantom Ganon would dismount his horse, and shoot lightning balls at Link. Link should swing the Master Sword at the balls of Lightning to reflect them back at Phantom Ganon. Sometimes Phantom Ganon will continue to reflect the lightning back at Link. This is normal, and Link should continue to reflect the lightning back at Phantom Ganon until it hits him. After Link hits Phantom Ganon, he will drop to the ground, and Link should slash him with the Master Sword, and repeat the process until Phantom Ganon is finished!
hier kun je lezen hoe je puppet ganon moet verslaan: To defeat Puppet Ganon, you must first get rid of his strings. This can be done with the Boomerang. When all that's left are the strings to Puppet Ganon's tail and back he swings around o try and hit you with his tail. Keese will also attack you. Shoot a light arrow at his tail. If you hit him, he goes to the ceiling, fixes all his strings and the fight starts over. After doing this three times, he turns into a Tarantula. Hit the glowing blue crystal on his back with Light Arrows to cause damage. After doing this three times, Puppet Ganon will transform into a snake. The snake moves fast and attacks by trying to run over you. Hit it's head with the Master Sword or a Light Arrow to stun it, then hit the blue tail with the Light Arrows three times to defeat it!
de andere wind god (fuchin,s broer)
deze sleutel heeft link nodig om deuren te openen
dit is een van de items van link in het avontuur: the legend of zelda the twilight princess
deze links gebruik je in het avontuur the: the legend of zelda the four swords
hier zie je hoe je the helmaroc king moetverslaan:After escaping the flood, at the top, smash the bird on the head with the Skull Hammer to get him out of your way, when he comes back, it will attack you with a beak smash, dodge it and smash him on the top of the head with the Skull Hammer, after a few whomps, its beak will completely come off, on the next beak smash, slice him with your sword a couple of times and keep on doing that until he dies.
deze boot vergezelt link tijdens zijn reis(the legend of zelda the wind waker).
het grootste zelda avontuur ter wereld
hier zie je hoe je de twinmold moet verslaan:From the beginning, put on your Giants Mask to make yourself larger, and be sure to have some bottles of magic or Chateau Romani ready, as the mask consumes a lot of magic. Hit each of the two monsters in the head or tail until both of them are defeated.
hier staat precies hoe je twinrova verslaat: Twinrova is the guardian of the Spirit Temple. Twinrova first appears as two witches, one of fire, and one witch of ice. To defeat them, when the fire witch shoots her fire spell at you, use the Mirror Shield and reflect it at the ice witch. When the ice witch fires her ice spell at you, use the Mirror Shield and reflect it at the fire witch. This will take some practice, but after a few hits, the two witches will combine into one. To defeat Twinrova now, you use the Mirror shield to store the energy of three spells of the same type (3 ice in a row or 3 fire in a row). After you have blocked the third spell with the shield, it will reflect back at Twinrova, knocking her to the ground. This is your time to attack her with the Master Sword. After about five attacks like this, Twinrova will be defeated, and Link you will be ready to enter Ganon's Tower!
hier krijg je te horen hoe je volvagia moet verslaan:Link would face Volvagia the dragon at Death Mountain. To defeat him, Link would have to use the Megaton Hammer on Volvagia's head. Volvagia would then burrow into one of the lava holes. When he returned, Link should just avoid him because he cannot damage Volvagia (following his tail works best). Sometimes when Volvagia would burrow, rocks would fall from the ceiling. Link should just avoid these until Volvagia sticks his head up from one of the lava holes. Then Link should hit Volvagia in the head with his Megaton Hammer until he is defeated!
Intro: The Legend of Zelda Continues After a job well done in his previous adventure, Link rides home on Epona. As he rides through the forest, he gets a bad feeling that something is lurking nearby. Suddenly, a white fairy and a black fairy appear and frighten Epona, who throws Link and knocks him out. A rouge imp named Stalkid jumps in and searches Link for valuables. He finds the ocarina of time, and rides off with Epona just as Link comes to. Link then tries to follow Stalkid, and finds himself falling down a huge hole. When he looks up, Stalkid casts a spell that turns Link into A Deku Nut. Stalkid flees so fast, that the white fairy named Chat is left behind, and it decides to help Link catch up with Stalkid. Further down the road, Link runs into a wandering man with many masks, who also seems to be the victim of theft by Stalkid. He warns Link that time is running out. Soon Link finds out that he is in a place called Talmina, and that this world will come to an end in just 3 days. The people of Clock Town celebrate the end of the world, knowing there is no way to prevent it... or is there? Wearing masks in this world allows the person wearing them to use special powers. Maybe once Link gets his ocarina back from Stalkid, he can search for special masks to help him stop impending doom from falling from the sky onto this strange new world, as well as find a way to get back to Hyrule.. But where is Stalkid? Chapter 1: Stalkid the Mask Thief The first scene is pretty forward; just chase Stalkid around. Once you fall in the hole, Stalkid will cast a spell on you and change you into Deku Link. One of his fairy pals will get left behind and decide to help you catch up with Stalkid again. Follow that path some more, and get used to using the flowers as launch pads with Deku Link, because you will need to use them a lot during your quest. Eventually you should see the mask collector guy, and a huge door. Once you exit this door, the first day will start, so make sure you are ready. You will then have 3 days to find Stalkid before the moon crashes into the planet. The first and only thing you can do right now is find him and get your ocarina back. First, you should make sure you have 5 rupees, and find the little man towards the north side of town who will sell you a map of the town. Next, head towards the southwest corner of the big middle room with the clocktower, and go up a ramp there to get to the little section at the bottom of the map (It is straight and to the right of the door you first entered town from). There should be a little fairy floating around over the stream there. Hop over and catch the fairy. Head back to where you bought the map from, go left, then follow the ramp up to the fairy's cave, and return the fairy. The Huge fairy will appear and grant Deku Link the ability to spit bubbles. Leave the cave and find the balloon nearby that is floating in the air. Spit a bubble at it an pop it, which will upset it's owner - a little kid. He will call 4 friends, and then they will all hide, giving you 1 day to find them. Two of the kids are in the same area you are, so be sure to check behind trees and hard to see spots. Another kid is in the area on the left side of town, by the shops. If he tries to run away, spin after him until you can catch up. The remaining 2 kids are on the right side of town. One will jump off a ledge when you try to catch him. The other is on the balcony of the inn; you will need to use a flower launcher and glide over to catch him. Being the last kid, he will give you a password (mine was 31425) which you can tell to a kid blocking your way on the right side of town. The password is in the form of 5 numbers. You will have to follow the passage and skip over a few platforms as Deku Link. You can hop 5 times before falling in, so try to make each one count. There might be a monster or two in here somewhere, but it should not pose any problems. When you get to the ladder, a balloon will prevent you from climbing it. Just pop it like you did the other one, and continue on. You will see a telescope, and a wizard-type man will ask if you want to look through it. Say yes, and zoom in towards to top of the clock to spot Stalkid. A flaming object will fall out of the moon's eye, and land right outside. Take the door right by the telescope and pick it up. Next, go back to the main part of town and look for the greenish-yellow flower launcher. Another Deku will fly in. Give him what you picked up, and he will give you a paper in return. You can trade that later on for a heart piece, but it will vanish if you travel back with the ocarina. Since you have time to kill, you might want to do it now. Wait until after 0:00 one night, and use the flower launcher by the inn to get in at night. Find the room with the hand creature on the bottom floor, and give him the letter. (To give an item to someone, you must talk to them, and when the box that says to select an item on the start menu appears, select the item you want to give and push the C button it is assigned to while that dialogue box is still open). In order to advance further, you will need to wait until nighttime of day 3. When you see the cut scene of the fireworks at the clock, head back to the yellow launcher in the middle of town, and use it to get on top of the clock tower where the heart piece is. Follow the stairs and you will run into Stalkid and his black fairy. He will start to cast a spell to pull the moon towards the earth, and will be distracted for a second, so you can stand below him, aim upwards, and knock the ocarina away with a Deku Bubble. A flashback with Link learning the song of the time will follow. After the scene finishes, just play the song of time on your ocarina and you will be sent back to day 1. There is no way to beat Stalkid at this point, and if you don't travel back in 5 minutes from the time you entered the room, the moon will crash into the planet. Chapter 2: Back to the Past The mask collector will see that you have the ocarina, and play his song, which will turn you back into normal Link. He will also teach you his song, and day 1 will start again. His song is called the Song of Healing, and can be used to remove curses put on people by the masks they wear. Since you are normal Link once again, The guards will now let you leave town if you want to, but there are still a few side quests to complete. Wait till nighttime of day 1 hits, and there should be another fairy on the right side of town. Use the launcher to catch it and bring it back to the fairy pond, to get a mask from the big fairy. Next, head back to where you caught the first fairy, and talk to old man in the corner who will only be there at night (The windmill man from OOT?). You can get the Kamaro?ask from him. Use a scarecrow or the Song of Time Compression (C-Right, C-Right, A, A, C-Down, C-Down) to skip ahead to day 3, and go to Milk Road (west of Clock Town). There is an owl statue here, just smack it with your sword and you will remember its location. Go straight down the path to find the Lomani Ranch (and not the other one with the gate surrounding what looks like a racetrack). Go to the chicken shed in the back and talk to the guy sitting under the tree. Help him turn the chicks into chickens by wearing the chicken mask and marching around the room, collecting all the little yellow chicks on the ground. When you get them all, the guy under the tree will give you the Bunny Hood, which increases regular Link's speed and jumping power when you use it. It is one of the most useful regular masks in the game and will make a lot of things much easier. IMPORTANT ITEM MISSED OFTEN: The Log Book. Go back to the password kid, and through the sewers with a bomb. Take a left down the stream of water near the beginning. When you get to a little ledge in the wall, jump up and blow up the cracked wall to get 100 rupees. When you leave, the kid will give you the Log Book, which keeps track of your adventure like a dairy. The Log Book is really called Notebook from the Bombers Members, but I will refer to it as the Log Book. Leave town from the exit towards the south end of the middle section, and head straight south on the overworld map. Follow the path, and eventually you should reach a swampy area. Don't try to get past the octopus monsters you see right now, they will just spit you away. Make sure it is still day 1 with plenty of time, and find the hut with the potion selling witch in it. Talk to her, then head to the area in back of her hut, which is a forest maze type place. Talk to the monkey there, and follow the path he chooses to get to an injured witch. Talk to her, then head back out of the area and to the first witch hut, to get a bottle and some medicine. Bring that medicine back to the injured witch, and she will fly away (back to the first hut in the swampy area, not the hut with the other witch). You can get a camera from her in there, as well as ride on the boat, which will kill the Octopus monster in the way. Beware of the water as normal Link after the octopus monster, because it will damage you, and pretty much mean death if there is nothing to grab on nearby. The boat should stop and ask if you want to get off. Say yes, and talk to the monkeys standing in front of the entrance to the Deku Village. Go inside the village (As a Deku) and talk to the Deku king. Take a picture of him if you want for a prize back at the first witch hut. Find the monkey locked up on the left and Z-target him to talk. Another monkey will talk to you as you try to leave. In the hallway after the 2 Deku Guards are 2 doors that lead to little flashlight mazes like the castle one in the OOT. Take the left door and avoid the Deku Guards there. There should be a doorway that leads to another room with Guards that has a heart piece. Find the hole in this room and follow the path inside it to another hole. You can buy magic beans from the guy in this hole for 10 rupees each. Go back to the entrance of the Deku town, and leap across the lily pads on the right of the bridge as Deku Link. Follow them all the way, and you should see a place to plant a magic bean on the floor. Plant a bean here, then either wait for rain, or fill a bottle up with some water and throw it on the bean. The stalk that appears will take you to the upper level of the flashlight maze area. Just glide from one flower launch pad to the next, until you find the exit that will take you inside the cage with the monkey. Talk to him, and show him the ocarina to learn the Sonata of Awakening. Now go back to the entrance and jump on the pads to the right again, this time jumping on the little ledge against the wall after the 2nd pad or so. Launch up and outside, then follow the launchers and land next to the top of the waterfall. Use the ocarina in front of the slab and you will learn the owl song. The owl song is really called the Big Wind song, but I will refer to it as the owl song. Launch over the waterfall, and exit into another marsh area. Follow the wooden planks, gliding when you have to. If you need to kill the big bug monsters, just spit at them twice. When you get to the plate in the middle of the room, be sure to slash the owl statue with your sword, so you can instantly come back here if you need to. When you are ready to enter the dungeon, play the Sonata of Awakening while standing on the plate. You must be Deku Link for it to work. Chapter 3: The Marshy Cave and the Deku Princess You might notice the fairy floating near the entrance. If you have the Bunny Hood, you can easily leap off as regular link and grab it. If not, you might need to glide Deku Link over to it. There is another fairy in a chest on one of the launcher platforms. Take the launchers all the way across the room. In the next room, walk down the plank and past the locked door. Kill the chopper plant by the locked door to release a 3rd fairy, and grab it. Then you can leap across the little lily pads to the next room. There is a key against the wall in this room, so don't forget to launch towards it and grab it. You can go onto the next room if you want, where you will need to fight 3 turtle monsters. Hit them with a bomb to knock them over, then hit them with the sword, which gets you a map. Go back to the locked door, and open it. Push the block in the middle of this room forward one, then go around to the other side and push it back 2 spaces. Light the unlit torch with a Deku stick. Also, kill the spider in the corner by the already lit torch to release a 4th fairy. Kill all the dragonflies in the next room to get the compass. Leave that room, and put on the Bunny Hood. Light a stick, run up the stairs, and jump across the platforms. Burn the web away with the stick and continue up to the next floor. Follow the path, killing anything you can on the way. Killing them all will make a chest with a 5th fairy appear. Light the 3 unlit torches to open the door to the next room. Launch across the next room, careful of the dragonflies to end up back downstairs (But on the upper level). Explore the ledges a bit to find a room where a mini-boss awaits. Not too hard, just Z-target and hack away. Beating him will get you the bow. Exit the room, and use the bow to hit the eye on the ledge all the way across from where you are now. Take the floating launcher that now works over to the door and prepare for another mini-boss. This boss can be kind of hard. Make sure you have full arrows and lots of bombs before you start the fight. At first, you just have to stun him with Deku Link and spit at him. But after 2 spits, his turtle friend comes and makes things more difficult. Wait till he crashes into a wall, and then throw a bomb at him. Then the frog part of the boss will jump on the wall. Hit it with an arrow. 3 arrows and the spell on the frog will be broken, changing it back into a normal frog. If you find yourself dying too much, there is another way to fight the boss, but it might take slightly longer. As Deku Link, hide in the launcher in the middle of the room, and launch when it is right on top of you to score a hit, just as if you hit it with a bomb. If you time it wrong, you might take a hit instead, so this method really takes patience. Grab the Boss Key in the back of the room, then head back to the room with the huge plant in the middle. Stand by the door on the upper level, and fire an arrow through the lit torch and into the unlit torch on the plant. When the plant pops up, jump on it and aim through the flame on its torch to hit the other unlit torch. Go through the door that opens. Make your way through the next room carefully. Learn the general layout of it, then fire an arrow at the switch using normal Link and race to go as fast as you can from launch pad to launch pad as Deku Link. Eventually you'll get to the boss door - The real boss: Odoruwa. He will leap around the room shouting his cry and try to slash at you. Just target him and hack away. Try to hit him when he slashes and misses, or when he leaps up to try and escape. Sometimes he may summon smaller creatures to help, but when he does, just take them out with a spin and get the hearts they leave. If he traps you in a circle of fire, just stand and wait for it to disappear. If he traps you in a cloud of locust, don't worry as they do very little damage and eventually disappear. After a lot of punishment, he will fall over and you will get a heart container. (Note: If you want to kill this guy really easy, Z target him and hit him dead on with a leaping slash type attack. He will be stunned just enough for you to leap slash again, and so on until he is dead). (Also Note: If you go back in time, you will need to clear the dungeon again, but once you beat this one, or any of the others, you can simply use a teleporter at the beginning to skip to the boss). In a short cut scene, Link will learn a new song and the poison waters will drain from this dungeon and the surrounding area. You will be teleported to a new room, where the Deku princess is being held. Use an empty bottle to grab her. If you want, you can go back in the dungeon, and get the fairies you missed. There are 3 or 4 in the room before the boss, but you have to be quick on hitting the switch and getting over the fire before it re-ignites. If a flame hits you, you are teleported back to the room entrance. There is a fairy underwater in the room with the large block in the intersection. There is also another fairy in the room with the huge flower that you needed to light up with an arrow. It is in the corner, under a pot. Take the Deku princess back to the king and release her for a short scene, then go back to the entrance of the village and take the left lily pads over to the cave. You will need to follow the Deku guy as normal link, wearing the Bunny Hood. If you get too far behind, the doors will close and you will need to start over. You get a Pig mask if you are fast enough and clear the maze. Return all the fairies from the first dungeon to the pond also, that is in the same area as the dungeon. You will get a new sword attack if you turn them all in. Also, once you get the Pig mask, you can go to the injured witch and use it to find a purple cloud. Use the bottle on it to get mushrooms, and take them back to the potion-selling witch. Come back a bit later, and you can get a blue potion from her for free (the potion that heals life as well as magic). Chapter 4: The Truth Revealed, A Ghost of the Past Go back to Clock town, and exit on the eastern side. Jump up on the little blue wall that is surrounding the ledge to the east and fire some arrows at the icicle ahead. Jump down into the canyon and climb up the ramp on the other side to get to the Death Mountain area. Everything is covered in snow, and large snowballs block the way. Just blow them up with bombs and make your way to a small village. Find the exit there, and you will be in a place with bridges. Make sure you take the exit that leads to the map with bridges, not the one with falling snowballs and huge gaps in the mountainside. Follow the rope bridges and you will be in the frozen Goron Village. First thing to do here is find the owl. He will drop feathers onto invisible platforms over a huge pit. You have to be quick in following the feathers, or they will disappear. You will also slip on the platforms, so don't use the bunny mask or you will fall off. When you get to the other side, go in the cave and pick up the Lens of Truth in a chest. Use the lens and you shall see the platforms on the way back. Also, there will be a Ghost waiting for you at the other end. Follow him (Or his shadow if you don't want to waste magic on the lens) into the next area, and the area after that. Put on the bunny mask and use the lens if you weren't before at this point. Follow him some more across 2 ice burgs. You should see a ladder on the wall. Climb up it and enter the cave at the top. Talk to the ghost, and play the Song of Healing for him to get the Goron mask. Before you leave the area, look for an owl statue somewhere outside this cave so you can teleport back with little trouble. You can explore a little more, or skip right past the next chapter and continue your hunt on the snowy mountain, but remember where the long ladder you climbed is, because you will need to come back there soon if you decide to do the next chapter. Chapter 5: The Curse of the Golden Spiders You will need a Deku stick, 2 magic beans, and a bottle to complete this next task. Go down the stream some more from the Deku village, until you see a burning torch and a spider web. Use the stick to burn open the web and enter the cave. In here is a guy cursed to be a spider. The only way to break the spell on him is to destroy all the spiders inside and collect the tokens they leave. The first is in a jar next to the platform you start on. Then go along the wall to the closest door you can find. There is a boulder in the corner of that room that needs to be destroyed with a bomb. After you destroy it, plant the magic seed where it was and water it. Roll into the boxes around this room to get spiders number 2 and 3. Climb the ladder on the side wall and go across the balcony. Number 4 is behind a burning torch. Go through the door up there and look on the side of each pillar on ledge it leads to and you will get number 5. Glide across and enter the door on the other side. Use the launcher in there to get to the ledge on the left side of the room, and lift up the stone to catch some bugs with your jar. Go through the door and hit the switch to make a ladder appear on the wall. Shoot the spider on the ladder with an arrow, making it the 6th. Go back into the first room and kill one in the water, and one on a pillar. Wait till the pillar one is low enough to kill so you can grab the token it leaves. The 9th is back in the room with the rock you had to blow up. Ride the bean stalk along the wall and kill it. In the same room, climb the ladder and use the bunny mask to jump over onto the pillar in the center of the room to kill number 10. Go up the ladder again and through the door. Shoot the spider on the wall in the main room with an arrow or bubble and use the launcher to get the token. Launch across and to the platform where the rock with the bugs are and get number 12 on the wall, then take that door and climb the switch ladder again. Plant and water the magic bean there. Jump back down and get the one on the pillar, then climb up the switch ladder again and ride on the stalk as far as it will go to get another spider on the wall. Then use the stalk to get to the door. You will come to a room with a tree. Roll into the tree until all the spiders fall out and kill them all. You should have 19 after all the spiders in here are dead. Don't forget to look for them in the tall grass too. Go back to the room with the big pots. There is one under the set of jars in the corner. Also, slash the green plant covered wall behind the scared Deku to find one. Back in the room with the stalk (not the one where you blew up a rock), Ride the stalk and jump onto one of the pillars. Shoot the beehives down with an arrow to find number 22. There are 3 more in the main room. Catch some bugs and release them wherever you see a patch of soil on the wall (where you would be able to plant beans). Go back to the room with the large pots and wear the Goron mask. Hit and roll into the pots until 2 more spiders come out. There are another 2 spiders in the beehives on the ceiling. Finally, the last spider is in a beehive in the room with the large tree. Go back to the cursed spider in the very first room now, who will be human again. He will give you a mask that allows you to talk to gossip stones and animals. You can go back and play the Sonata of Awakening for the Scared Deku in the pot room, but all it seems to do is let you use the launcher it was hiding in. Chapter 6: The Cry of the Goron As Goron Link, go to the snowy Goron Village (Its where you got the Lens of Truth). A Goron near the top will show you how to open the door when you talk to him. Go outside the door, and do the Goron Stomp move to open it. You will be on the inside of the Goron's village, and hear a loud crying baby. Go to the throne room and talk to the baby. Use the owl song to teleport to the statue on death mountain. Use the Lens of Truth to get back to the cave where you got the Goron mask. As Goron Link, get in back of the slab in the middle of the cave and pull it backwards to reveal a hidden hot spring. You can bottle the water from this spring and use it to unfreeze a frozen Goron. Start with the one outside, the go back and grab some more water. The spring water will turn into normal water if you don't use it in about a minute or so, so run as fast as you can from that cave to the next area - the one with the rope bridges. Smash the snowballs until you find a frozen old Goron and use the water to thaw it. If you can't seem to make it in time, you can use the water to melt the huge block over the hole on the hill in that area to get to another hot spring. You can also use water from there to melt the ice in Goron village and talk to the big Goron (which is mentioned later). Talk to the unfrozen old Goron, and you will learn part of the Goron's Lullaby Song. Return to the crying baby Goron and play that part of the song to learn the rest. Now go back to where the hot springs are, but look for another path leading out of the area. You will need to use Goron Link for the next area. Roll to gain speed and when you are going your fastest, use the wooden ramps to leap over the holes. When you get to the end, and the next area, there is an owl statue that you can use to get back here at any time you want. Play the Goron Lullaby here, and you are ready to advance onto the second dungeon. Just punch any snowballs that get in your way on the way up the path to the cave, but be careful not to fall of the ledge from the force of the impact. There is a fairy fountain on the way up, if you need it, or if you rescue all the fairies in this dungeon. Chapter 7: The Frozen Caverns of Snowhead Punch the icicles at the entrance, and push the block forward to move on. Take the door on the right, and roll across the bridge, gaining speed so you can jump over the middle part. Exit through the door against the left wall, not the one across a small gap. From the big room, find the room with the little bouncing fire skulls. You can hit a switch in here to release a fairy. Next, go back to the room with the bridge. Leap across the gap and go upstairs. There is a chest in this room that has the map, as well as the 2nd fairy hiding in a corner. Go back, and jump down. Shoot an arrow up at the bubble under the ledge to release a fairy. Go back up and roll into it or hang of the ledge with normal link to get it. Go back to the big room, and go across to a door on the other side. Pull the 2 blocks over to the white area and push them to the end of the white area to make a chest appear overhead. Go back to where the blocks were originally, and open a chest for a key. Now you need to go back to the beginning and take the left door that was locked before. There is a chest with the compass in this room. Bomb the wall at the end of the room and continue on. Use Link with the Bunny Hood to jump from pillar to pillar in this room. When you see a white stain of ice on the wall, jump towards it and you will go through the wall and find a fairy. Jump from that ledge with the fairy to the next ledge, and finally to the last ledge to get a key, and use that on the locked door in this room. In the next room, stomp on the gold block with Goron Link, and then jump over to the other side. Jump on the blue one, then back to the raised gold platform. Jump on that, and then use normal link to jump on the raised blue one and back onto the ledge. Go through the door. Roll and jump over the gap in the bridge, then roll and gain enough speed to roll over the steep part of the wall. Turn around, then roll and jump over that bridge. Time for a tricky little mini-boss. He will teleport to one of the corners of the room, then spin his rod and try to freeze you. After you hit him twice, a clone will appear and they will both switch teleporters once before the real one attacks. No big deal, just punch him with Goron link 3 times to defeat him. After he is dead, you will pick up the fire arrows. Now you can melt whatever ice gets in your way. If you go back to the previously locked door by the entrance, there are 2 fairies in the following room. You can melt the ice in there for a block and a switch. Use the block first to leap up and go back to the room where a chest appeared overhead before to get one. Step on the switch and use the block to get the chest that appears for 2. Find and melt all the ice blocks you can. The room you are looking for is one with many raised platforms and the statues that spit ice at you. Kill all the statues, and jump over to the door that is shut. Shoot fire arrows and light all the torches to open the door. In the next room, stomp on the switch with Goron link. Go back to the room near the beginning where you had to roll across the bridge for the first time in here and kill everything now that you have the fire arrows to get a key. Leap to the door on the ledge (that had a fairy under it) and jump on the pillar in that room. Kill the statue with a fire arrow, then hit the switch with one. In the central pillar room, move up when you can. You might need to use the wall to roll with Goron Link. When you get to the top floor, roll down one, and unlock the door. In the next rooms, kill all the monsters for 2 fairies, then go on to the mini-boss. It is the same one as before, just with more teleporters, more clones, and 4 hits instead of 3. Waste him, and take the boss key. At this point, you will need to go to the central pillar room and punch away all of the blue sections. After you have done that, go back to where the final locked door was, roll up, and cross the pillar. Climb up the stairs and use Goron Link to roll over the gap. Goato is a rather fun boss to run. Use Goron Link and roll to follow him up the endless tunnels. When you run low on magic, just hit one of the pots. Avoid the rocks and when you hit him, try to dodge left and right because he will spit a bolt at you. When you hit him enough, he will fall down, then get back up and run faster. This time he will also throw bombs, which hurt to be hit by. Just ram him a few more times to turn this bull into veil. Grab the heart container, and the area around will thaw out. Death mountain is back to normal! Finding all the fairies in this dungeon will get you double magic if you bring them back to the fairy outside and down the mountain a tiny ways. Chapter 8: Death Mountain Comes Back to Life Now there are many side quests you can complete. First thing is the blacksmith. He is in the building right by the owl statue on Death Mountain. For 100 rupees, he will upgrade your sword to level 2. You will lose the level 2 sword if you go back, though, so read on to find out how to get the level 3 one, which is permanent. You can also go back to the cave right by Goron Village as a Goron and the big Goron there will give you a big bomb. Take this bomb as fast as you can outside and back to the other side of the rope bridges. Throw it up the hills in the beginning of that area and let it blow up the big rock up there. After you blow that rock up, you are able to buy more big bombs from the big Goron. Behind the first rock you blow up are the Goron races. If Death Mountain is currently thawed out, you can compete as Goron Link. First place will get you a second bottle item to use, as well as the contents of that jar, which can be used at the blacksmith after you have upgraded your sword once. If you upgrade the sword, and do not bring the jar back to the blacksmith, the upgrade will vanish if you use the ocarina to go back to day 1. You must get the sword upgraded on day 1 and then bring the jar to him on day 2, as it takes time. Also, if you go back, the mountain will freeze again. If you go back and Death Mountain freezes over again, you can just ocarina to the owl at Snowhead and use the teleporter in the first room of the cave to skip right to the boss again. You can also do the big bomb quest if you have the fire arrows, and have not completed the cave yet, but doing so this way will not allow you to compete in the races until the mountain has thawed out. You can also get a piece of meat by breaking the spinning pot beside the crying baby in Goron City, by lighting all of the touches, and using Goron Link to break all the vases that are on the lamp. If you take this meat to the Goron with the frog on his head, he will give you a mask. If you have the Zora Mask, you can grab a piece of heart in a chest that is now underwater. It is on the same map as the Goron Races are, just watch out for the annoying skeleton fish monsters that now swim around the area. Chapter 9: Link?est Friend, Epona After you have completed the time bomb quest, get another big bomb from the big Goron and use the ocarina to get to the owl on milk road. Detonate the super bomb beside the big rock that blocks the Lomani Ranch and enter on the first day. Talk to the little girl, and you will have to ride Epona and shoot down 10 balloons. I think you are supposed to do this in under a minute or 2, so it might take a little practice. When you do it right, she will teach you Epona's song. If you cannot find her, it is probably already day 2. You will need to go back and get there on day 1. You can also do a little side quest here for a 3rd bottle, if you have the log book. It involves Link keeping all the ghosts away from the barn until daybreak of day 2. Wait until night of day 1 falls, and wait outside of the barn until about 2:00 AM. Romani will come out and walk into the barn. Follow her, and after a few more seconds, A whole bunch of Poes will appear. You can only kill them with a shot from the arrow, and the only way to get more arrows is to pick up what one drops. If one of them makes it close enough to the barn, you will lose and the cows + Romani will be abducted. If you can hold off the Poes long enough, you will get yourself a 3rd bottle. The key to winning this mini-game is to watch the location of the dots on the map. Sometimes a Poe will sneak up from behind the house, and you will need to kill it before it reaches the back. If you complete this task, you can come back the next day and talk to the older sister for another little challenge. You will have to help her deliver the milk, by using your bow and arrows. If you win this little game, you will get a Romani's mask from her. Chapter 10: Dismay in the Great Bay of Decay With Epona, you can reach some new areas by leaping over fences. Go to the beach area on the northwest corner of the main map. Jump over the fences in your way to get to Great Bay. It is good to have a map of this area, so if you don't, you might get lost easily. One of the little balloon guys will sell you one, maybe the one on Milk Road. Anyway, walk along the beach until you get a hint from Tatl (Up-C button). She will point out a Zora Person in the water with seagulls floating overhead. Swim out to this Zora, and try to talk to him. When that doesn't work, get behind him and push him over to land. When he comes to, he will play you a song and shout out a few words before collapsing. Play the Song of Healing, and you will go through a short cut scene that will end in Link getting the Zora mask. Now that you have the Zora mask, you can get a heart container by defeating the monster at the bottom of the waterfall on the next map over. Be careful, it is hard to fight underwater, and this monster can suck you up and sometimes steal things. On this same map, there is also an empty house with a cracked wall. Bomb that wall and you will find the 2nd set of 30 golden spiders to defeat. I will come back to that later, in Chapter 15. There is also another heart piece back on Death Mountain if it is thawed. In the room with the rope bridges and Goron races, there is a chest on the ground underwater that Zora Link can open. You can skip the next chapter and save it for later, or do it now. The order you do some of the next events in is not very important. Chapter 11: Nightmares in the Night, Ikana Graveyard More places than just the beach open once you can leap with Epona. Go east of Clock Town and hop over the fence in the area with all the bomb-wielding rats. Instead of going straight, turn and exit north to get to the graveyard type area. Make sure you first come here at night. Go to the big skeleton that is asleep under the archway in the house. Play the Sonata of Awakening, and prepare for an interesting battle. The Big Skeleton will try to run away, and as he runs further up the path, flames will block your path and skeletons will appear. Wear the Bunny Hood, and target him right when the fight starts. Hit him in the back with a normal arrow. Run up a bit while he is stunned and try to keep him stunned with arrows while fighting the little skeletons with your sword. If he gets too far ahead to shoot, you will probably need to leave and try again. Once you get close enough to hit him with your sword, the real fight will start and no more flames will appear. He takes a lot of hits, but is not really a problem in to kill. After he is hit maybe 20 times or so, he will start to jump and try to land on Link. Just avoid the shadow when you see it appear and strike some more. After you beat the Big Skeleton, you will get a new mask. Wear this mask and talk to the skeletons down the path a bit. Choose the second choice and jump down the hole that opens. Leap across a few gaps and kill all the bats in the next room with Deku Link. Use fire arrows to light the torches and the door will open. The Axe Knight is easy, but one error can cost you 4-5 hearts a hit. First, target the statue before it starts moving and hit it then back up quickly. Keep it targeted, and wait for it to miss. If it slashes twice, leap and hit it once. If it takes a big lunge and misses, hit it twice while it pulls its axe back up. After a few hits, part of his armor will break off and he will move twice as fast. It can get hard at this point, just try to stay as far away from him as possible. You might also want to only attack when he does the lunge, but be careful, because he can do it quicker and with longer range. You can also just keep him at bay when he tries to attack with regular slashes rather than leap slashes. When you win, you can climb up the stairs, and Z-target the stone to learn the Song of Storms. If you come back on the second night and talk to the skeletons, you will get a hole that leads to some rupees. Try putting on the Lens of Truth and going through the door that appears. In the next small area, there will be invisible bats and spiders, and an invisible pathway to walk across. If you use the Lens of Truth for just a second, then turn it off, no magic will be wasted, so you can just push the button it's assigned to rapidly and not worry about using it for too long. When you get to the dead end, look for a crack in the wall and use a bomb. Now this guy is just plain boring. Waste him and pick up a heart container piece. If you come back on the 3rd night, you will fall down a hole where the gravedigger is. The object here is to find 3 blue spirits hidden under the dirt. You need to walk REALLY slowly for the gravedigger to follow you. If you go too fast, he might get lost, and you will need to correct him. Take him over the mounds of dirt to search for spirits. Watch out for the hand that will fall down from the roof. If you see a shadow, move out of the way and slash the hand that comes down. There are 2 mounds of dirt above ground level. To get the digger to these ones, lead him over to the switches on the floor, and step off when he steps on, then run over and climb up to where it leads him to, before he walks off by accident. When you get them all, you will need to fight a boss. The Big Poe boss can be kind of tricky. You must wait for him to stop spinning then hit him with an arrow 4-5 times. A good place to go to fight him is the hallway where you first came in. Dodge him when he spins at you then shoot him. When you win, you can open a chest for the 4th bottle item. Chapter 12: Fortress of the Female Pirates As Zora Link, explore the underwater area of the first map of Great Bay. Head all the way to the right, and there should be wooden boards against the rock wall with the skull and crossbones symbol on them. Crash through these and reveal a hidden passage to what appears to be the pirate's hideout. There will be several pirates patrolling the area outside the fortress in boards. If one spots you, you will be thrown out, just like the Deku maze. Try to sneak against a wall and jump down into the water as Zora Link. Find the vent in the fort that shoots currents of water to push you back, then walk up the orange metal pathway by there. Follow that path, careful not to be spotted when you surface, and jump on the switch as Goron Link. The green grate underwater on the other side will open. Jump back down and enter through there. Follow the corridor and you will get to a mini underwater maze. Break the wooden boards when you have to, and push/pull the blocks to get through. Not very tough. Swim to the switch that is shooting jets of water upwards, and follow the current. Watch out for the spiked balls and the gaps in the wall. If you are pulled into one, you will be throw back out to the big entrance lagoon type area with the pirates in boats. Jump up and enter a door on the ledge to be in an area with spiked balls and a jail cell type structure with a heart piece in it. Climb up the set of stairs and use Goron Link to smash the barrels, then step on the switch and roll back down before the door shuts to get the heart. Climb back up the stairs, and smash the barrels on the edge of the ledge. Fire an arrow at the metal plate you see, then jump in the water as Zora Link and swim out before the grate that opened closes. Follow that corridor, watching out for the gaps in the walls again. In the next room, hit the switch to make the metal plate visible, then stand on the little drain thing and fire an arrow at the plate so a column of water will lift you up. Fire an arrow at the plate in the next room to open the locked door. You will be on the wall back in the entrance lagoon place. Follow the path and you will actually be inside the fort. You need to sneak past all the guards and up the ladder in the middle of this map. When you get to the top, sneak past the guard on the tower and across the bridge. If you can't sneak up the ladder, you can snipe away the guards with an arrow to knock them out temporarily. You will see a small scene with the leader of this band at the top. Shoot the beehive through the bars into the room to make all the guards run away, then jump down and get the Hookshot. Now is a good time to go back to day 1, but you aren't quite done with this area yet. Chapter 13: Zora Land with a Side of Eggs You should make sure you have at least 4 empty bottles before you attempt this next part. Now that you have the Hookshot, you can skip the underwater area of the pirate's fort when you want to get back. Just go to the first switch that you had to jump on as Goron Link, and use the Hookshot to get across. The next thing you have to do is collect 7 eggs in your bottles. There are 4 in this fortress area. The first egg can be grabbed by going back to the room where you got the Hookshot. You can knock guards out with arrows or the Hookshot if they get too bothersome. Aim for the wooden plank above the tank with your Hookshot and shoot it to get up there. Grab the egg that is in the bottle, but watch out for the snapping clam. Another egg is in a door high up and by where you first entered this inner fort area. Use the Hookshot a few times to get up there. You will need to fight a little wimp boss. 2 slashes with the level 3 sword and she, Red Female Pirate, is gone. Hit the wooden plank with the Hookshot, then shoot all the dead fish inside with arrows before diving in and grabbing the egg in another of your bottles. The 3rd one is towards the back of the fortress. Use the Hookshot to go up a ledge like you did for the last one. Another mini-boss fight guarding the room with the egg. This one, Green Female Pirate, takes 3 slashes instead of 2. Watch out for the spin attack that will knock you out and kick you back outside. Grab the egg in the tank, just like the first one and hop back out. The last egg is right by the second one. Go back to the door from the inner fort map that lead to the second egg, turn around, and shoot another Hookshot post on the other side to go up to it, and knock the guard out. In the next room, the chest is a fake. Knock all 3 of the guards out, then jump down and go up the other side. The Pink Female Pirate is barely worth mentioning. Hurt her badly for even trying, then go onto the next room and grab this egg just like you did the others. After you have all the eggs, go to the lab on the first map of Great Bay. There is an owl statue outside, and it is in the water by where you got the Zora mask. Talk to the guy in there, then climb the ladder next to him and drop all the eggs in. Next, look for 2 blocks on the map of Great Bay. They are by where you found the Pirate Fortress. Swim over to these and walk through them (in-between). You will be in another area where you must follow the signs to get through a mini maze. If you mess up, you will start over. Dive down and go straight from the start to a sign. Go in the direction the sign is pointing and walk past the next one you bump into. Walk until you see another sign and follow that one to the next. Turn, and take that one to the next one. Look around from here and you should see a sign nearby. Walk over to that one, and then take the direction it points to. You will now need to fight the eels in the huge sea crater before you. They live in holes at various heights in the crater. To hit them, wait till they come out and use Zora Link's barrier attack (R button). Some of the eel holes will have eggs for you to bottle up in them. Get the 3 eggs from here, and take them back to the lab like you did the other ones. When you drop them in the tank and jump down, all 7 will hatch and the tadpoles will write out some notes. Talk to the man, and target him. Use your Ocarina as Link, and he will comment that it didn't seem to work. Put on the Zora mask, then play it again. You will learn the song that the tadpoles wrote out, which happens to be the Bossanova of the Sea's Roar. Chapter 14: Turtle Islands and the Demons of the Sea Before you go, you might want to catch a few fairies. The boss of this place can be pretty hard. When you are ready, Use the owl song to get to the statue in Zora's Keep, and play the Bossanova of the Sea's Roar for the female Zora outside of the entrance to the Zora Hole. A large turtle with trees on its back will swim up, and you can use the Hookshot to get up there. It will take you over to the 3rd dungeon, the Great Bay dungeon. Go straight and through the door. There is a fairy underwater under the platform you are standing on. Jump off to the left, onto the elevator platform. Jump onto the little corner platform and kill the spider for another fairy. Go back to the door and jump off to the right onto an elevator platform. Jump off that to the next platform. Jump into the water and find the turnstile looking thing. Pull on it, so another grate begins to shoot water. Jump up again and take the right elevator, then jump to the platform, and onto the grate that is now shooting a pillar of water. Jump from there to the ledge on the other side of the room. Follow that ledge to a hallway into the next room. There is a fairy in one of the barrels in this room. Jump onto the spinning wooden propeller and then to the side of the room to get it. Jump down into the water, and go through the hallways down there until you find a room with a big chest. Get to the platform in the corner and Hookshot over to the chest to get the Map. Use the Hookshot to break one of the pots here too, for a fairy. If you wear the fairy mask, it will fly over to you. Find the underwater hall in that room with the hand-like creatures and hit them with the Zora Boomerang to kill them. Go down that hall, come up, and go through the door to find a room with another big chest. Hookshot over to get it, and you?have the compass. Hop back over to the door you came from with Deku Link, then shoot all the chopper plants in the next room with bubbles using Deku Link. When they are all dead, a chest will appear that you can Hookshot over to and get a fairy. Back in the room with the compass, you can get a key in a chest underwater in the middle of the room. Go back to the room with the huge spinning pillar and break the pot at the bottom for fairy number 6. In the room with the compass is fairy number 7. Turn right when you enter and kill the 2 hand monsters down below, then break the pot. Use the fairy mask and it will fly to you. Now that you have a key, go all the way to the bottom of the spinning room, and through the hall there. Climb up the red pipe on the side of the room to get to a locked door. In the next room, kill the blobs and get all the chests. It's time to fight a classic Zelda mini-boss, but touched up a bit. In the next room, you will fight the old big eye with tons of small eyes around it boss. This time, there are 30 or maybe even 50 eyes around it! You can knock little eyes off fast by using arrows and bombs. When you run out, use the Hookshot and the sword. Hit the big eye a few times to cause it to throw off all the little ones and zoom around madly. Stay in a corner, and when it runs at you with its eye open, slash it in the eye. When you kill it, you will get the ice arrows. Oh, almost forgot. To start this fight, look up when you enter the room. Ice arrows can make platforms when shot into the water. Go back to the room with the map. Use ice arrows to get over to the floor with the icicles and melt the block of ice there with a fire arrow. Another interesting mini boss. Tons of blobs will jump around the room, along with a frog. Slash the frog, then all the blobs will turn into 1 and jump up with him. Aim an ice arrow at the huge blob to make it fall down and shatter. If he lands on you in the big blob form, you will lose some major health. A few slashes should do him in. Then you can go back to the other room and get the boss key. Go back to the spinning windmill room, and jump on top of the rotating blades. Ride them to the ladder that is surrounded by flowing water, and shoot that with an ice arrow. Take that ladder to a big room. Hookshot over the to barrel, then freeze your way across to the other platform with the green turn switch. Turn that, then head to the room where you got the map. Freeze your way across from the map chest to get to another room. Freeze the blob monster when it is close enough to the platform, and use it to jump up and hit the red turn switch. Go back to the room before the ice arrow boss, and shoot the octopus guys with ice arrows when they leap up. Use them to jump up and hit the red switch on that platform. Now go back to the very first room. The red pump in the corner should be spraying water. Aim for the Hookshot target on the ceiling above it to get over to it, and hit that red turn switch, then turn the switch on the other side of the room off, so the flow of the water in the big spinning windmill room is reversed. Go back to the windmill room, and take the hallway all the way on the bottom. There is a fairy in a bubble in the hallway that leads back to the windmill room from here. Pop the bubble with a Zora Boomerang, and get the fairy to make 8. In the same room, climb the green pipe and shoot and arrow at the fairy bubble in the middle of the room. Use the Big Fairy Mask to get the 9th one. Climb up the green pipe again and follow it to hit another green switch. Now go back to the spinning windmill room and go through the other hallway that opened. Climb up to the corner of the room and use the elevator to jump over to the pipe. From the pipe, jump to the other elevator that is moving sideways. From there, jump over to the ledge and you will need to fire an ice arrow at the waterfall at the right time, so that the windmill will stop when it is almost even with you so you can jump across. If you mess up, just hit it with a fire arrow, and then try again. Jump across the windmill and into the gap in the wall. In the next room, go to the seesaw type thing farthest away from the entrance and step on the lowered part, and then fire a fire arrow up at the ice on the ceiling to make it rise. Jump over to the next one and repeat. Hit the last green turn switch, then head back to the room when you hit the 2nd green turn switch and get ready for the boss. This guy, Gyoaku, is HARD. He will swim around and try to knock you off the platform, then swallow you in the water, or when you climb back up. He has 2 ways of knocking you off. He might ram into the platform, which will throw you a few feet. If you are in the center of the platform you won't fall off. He also might leap up and jump over the platform to try and hit you off. One way to beat him is to use regular arrows with Link and hit him, then quickly dive into the water as Zora Link and punch him. An easier way is to just dive in with Zora Link and use boomerangs to stun him, then hit him. After a while, he might summon some help to make things harder. Good thing you brought 4 fairies, right? Beat him in 8-10 Zora Link punches, and grab his mask and heart container. Chapter 15: Arachnophobia More spider hunting for another semi-useless item. The second set of 30 spiders can be found in an empty house on the first Great Bay Map. Blow open the wall and slide down the passage to start another annoying quest. The first 3 spiders are in the first room. 2 are in the small tunnel that leads down to the door. Use the Hookshot to kill them. A 3rd is on the ceiling. Shoot the web in front of him with a fire arrow then hit him with the Hookshot. Use the Hookshot to get over the fence, and go through the door. There is a one on the wall in here, by the stairs. Also, there is one in one of the pots that Goron Link can get out by smashing the ground next to it. Jump up on the rail, and use the Hookshot to get one crawling on a beam of wood high up by where you came in. Number 7 is also in a pot in the corner, might take a few tries to get him out. There is another in a big pot at the bottom of the stairs, as well as one crawling across the wooden beam on the wall at the bottom of the stairs. The 10th is in a normal-sized pot that is atop some boxes. There is another on the wall that will crawl under one of the masks on the wall, then out. The 12th one is in a hole in the wall behind a web. Use the Hookshot. Go back up the stairs and take the door on the right to get to the library type area. There are 2 behind one of the bookshelves against a wall. Just push it over. There is also another one behind a picture on the wall. There is another in a hole in the wall, found after you pull a dresser away from it. Number 17 is on top of a bookshelf in a corner of the room. Use the Hookshot to get it. Number 18 is in a hole in the wall behind a painting. You'll need to climb the bookshelf on the side of the room like a ladder (look for the section with no books) to get level enough with the hole and use the Hookshot. Another is climbing on the wooden beam at the WAY top of the room against the wall. Shoot him with the Hookshot from the top of the bookshelves. Now go back down the stairs in the previous room and take the first door you come to. Number 20 is behind a painting on the left wall. There is also one on the wooden beam above the door. There are 3 on the ceiling, but a cage-like chandelier blocks them. You can send them crashing down by doing a Goron Stomp on the table. The 25th one is in a pot in the corner, use Goron Link once again. You can shoot the skulls on the wall in a certain order to get a heart piece, but I don't know how to figure this order out, other than trial an error. I Just shot different ones until I heard a "wrong" buzzer, than shot the ones I had right before and tried a different. You will need to shoot 6 or so. After you are done with that, go to the final room in this place, which is down the hall and around the corner from the one you are in now. First one is behind a web on the ceiling. Burn it up with a fire arrow. Next 2 are behind boxes that can be punched with Goron Link. Look carefully and you will see the difference between those ones and the ones that can't be punched. The next is on the wall behind those weird wooden objects in the back. Finally, the last one is in a barrel above everything else. Climb up the boxes next to the door and use the Hookshot to get to a barrel. What you thought was the ceiling really wasn't, and there are lots of barrels to smash up there. When you are done, go back outside and talk to the guy. If you are still on day one, you will get an item that lets you hold 500 rupees at once. You might also need to have over 500 stored in the bank. If you get 20 rupees, try once again after you have the money in the bank and can do it entirely on day one. Chapter 16: Side Quests and Other Loose Ends The Deku trading game consists of brining the teardrop to the Deku in Clock Town, then the map he gives you to other Deku. Take his map to the Deku in the swap by the first witch hut. Talk to the Deku as link and get the next. Take that one to the Deku outside Goron Village as Deku Link. Take the map he gives you to the Deku inside a house at the Zora Hole for another map. You will need the Garo mask to trade the last map. Win the Garo mask at the horse races on the ranch on Milk Road. Just ride Epona into the ranch, and pay 10 rupees to race against the 2 guys who are there. Wear it, and look for a hooded figure on the cliff by the graveyard area. He will make a tree you can use your Hookshot to grab onto, and you can get to the last Deku as Zora Link. Go down the path, watching for rocks and rogue Goron. When you get to the Ikana area, walk along the ledge without going in the water and you will be attacked by a robed-figure. He is an easy kill. Continue on and you will find the last Deku, and get a 200-rupee bonus. There are heart container pieces after each of these Deku. The 5th Bottle can be gotten in the Great Bay area, on the map where the entrance to the Zora Hole is. There is a cave to go to above the waterfall in that area, the one where you got a heart piece for killing the monster at the bottom. To get to the top, you must back track to the part where there is what looks to be a dead branch on the beach. Jump on that, and look for a small tree above to shoot with the Hookshot. Shoot the next tree, and so on until you get to the cave. You will need to go through beaver races where you have 2 minutes to go through 20 rings as Zora Link. When you complete that race, you will have 25 rings on a different course to go through. After that race, you are awarded the 5th Bottle Item. Around the Ikana Graveyard and the hooded guy on the cliff, there is a circle of stones. Look at this circle with the Lens of Truth and you will see an injured warrior. Bring him medicine to help him recover, and he will give you the Stone Coro Mask as a prize. Chapter 17: Negotiations with the Underworld For this part, you will need the following items: 5 magic beans, a blue potion, a fish, milk, 10 Deku nuts, and a ghost in a bottle. Blue potions can be bought from the Deku trader found on the Ikana road. Milk can be bought at the ranch on Milk Road (not the Romani ranch). A ghost in a bottle can be caught on day 3 in the graveyard, but that might be a little late. Another ghost can be caught somewhere during this quest, so have a spare empty bottle. A fish can be caught in any place that has shallow water and little fish floating around in it (no, they aren't just there for the background). Go up the path to Ikana (past the graveyard, the place where you did the last Deku trade). Head over to the stream when you get there, and freeze the 2 octopus monsters with ice arrows to get across. Hookshot from that platform to another, then to another across the way, then to the top of the mountain. Hit the owl statue here with your sword so you will be able to come back whenever you want. Work your way up the hill, walking up the dried up riverbed. Try to run past the mummies before they freeze you. When you go in the cave at the top, a ghost will appear and cause you to be damaged every second. Play the song of Storms, which will clear out the poison, destroy all the mummies, and make the river flow again. Go back out and run down to the house with the horn sticking out of its roof. The girl sitting outside should run inside and lock the door. Climb up the ramp a little bit away and wait for her to leave. Run inside when she is far away, and open the closet in the basement. When the mummy comes out, play the song of healing, and you will get the Gibudo Mask after it falls off the man's face. He will be reunited with his daughter. Wear the mask, and go up the ramps by the musical house. Look for a huge hole in the ground, and when you find it, hop down. The first mummy on the right in this area wants the 5 magic beans. Give them to him, and go through the door. Find the mummy in the next room who wants 10 Deku nuts. Give them to him, and proceed on. In the next room, one mummy wants 10 bombs. If you don't have the ghost, you can get one by fighting a Poe in the room after the 10-bomb guy. It will take 5 arrows to kill the Poe. Get the Poe and go back to the Deku Nut mummy. Give the other one in that room a big Poe to pass. The next mummy will want fish, followed by one who wants the bugs in a bottle, and finally one who wants the milk. After that, you will be in a room with 4 torches. Light them all with fire arrows and a chest containing the Mirror Shield will appear. Don't leave yet, unless you need to get a big bomb. Continued in the next chapter. Chapter 18: Sunshine on the Illusions of Ikana Make sure you have a big bomb, and a fairy or two for this section. Some of the monsters can really suck your health off, especially the floating hands and the mummies, if you don?ear the mummy mask. Wearing the mask will make them dance and not bother you at all. Use the shield to reflect light onto the sun symbol until a ladder appears. Then do it again and a passage will open up. Take the passage back outside and climb up the stairs to be in another section of Ikana. Go around the pillars and enter the door here. Go left in the first room. In order to open that door, you need to hit the frozen eye on the pillar with a fire arrow. There is a frozen eye for both doors; you want the left one. In the next room, hit the switch then run across the room with the Bunny Hood. Wait till the ceiling falls, then hit the switch on the other side as Deku Link, use the closest flower launcher, and launch up to hit the switch. Change back to regular Link to activate it. In the room with the switch in the corner, kill the spiders with arrows first, and Hookshot the steel balls so they explode, then launcher over to the switch, and Bunny jump back to the door. To get back, you will need to jump to the platform closest to you, then again to the door. Finally, launch over to the far door. When you get outside again, jump on the walls and look for a Deku launcher. Launch over to the switch, hit it, and then go back to the wall. You can get a heart piece here by hitting the silver switch with the Hookshot or an arrow, then launching over the pillar where the flames were as Deku Link. Jump back down and enter again, back to the room where you had to melt the eyes with the fire arrow. You need to wait for daytime, and go to the right room. Shine light onto the sun emblem with your shield and c
Get the Sword and the Shield Exit Link's house, go down the ladder, and talk to the girl named Saria. Facing away from the ladder, follow the left wall around and up the ramp to a meadow with a series of fences. Follow the path through the fences to a small tunnel. Enter the tunnel and crawl through it. Follow the passageway, avoiding the rolling boulder, to reach a large treasure chest. Open it to receive the Kokiri Sword. Return to the village, enter the Shop, and purchase the Deku Shield for 40 Rupees. back to top Deku Tree Enter the Deku Tree Facing away from Link's house, go forward to the dirt path and turn right. Go forward and cross the water to reach a large tunnel entrance. After talking Mido, follow the one-way path to reach the Great Deku Tree. Watch the cinema sequence, then enter the opening to the Deku Tree. Deku Tree - Get the Slingshot After you enter the Deku Tree, face away from the large doorway and go straight forward across the web to reach a wall with vines on it. Climb the vines to the top to reach a ledge. Follow the ledge to the door at the top and enter it. Defeat the Deku Scrub and speak to it to open the door. Enter the door, go to the opposite side of the room, and open the big treasure chest to receive the Fairy's Slingshot. Deku Tree - Break the Web After you get the Fairy's Slingshot, use it to shoot the ladder down and exit the room. Go through the next door, turn right and follow the ledge to a big treasure chest. Climb to the top of the vines behind the big treasure chest, then go left and drop onto the ledge. Continue left to the first Big Skulltula blocking an opening in the web fence, destroy it, then drop through the opening to land in the center of the giant floor web. The web will break and Link will land on B1. Deku Tree - Defeat the Three Deku Scrubs After breaking the giant web and landing on B1, climb onto the ledge with the single unlit brazier and step on the nearby switch to light it. Touch a Deku Stick to the brazier to set it on fire, then quickly cross the shallow water and use the flame to destroy the spider web blocking the door. Enter the door and use the Slingshot to hit the eye switch to open the next door. Enter the door to find a room with a moving spiked log. Drop into the water, then dive down and touch the underwater switch to temporarily lower the water. Quickly get back on land near the entrance, jump onto the moving platform and ride it to reach other side of the room. Grab the large block and pull it to the other end of the groove in the ground, then climb on it to reach the ledge. Enter the door and use a Deku Stick to light the two unlit braziers in this room to unlock the next door. Enter the door and use a burning Deku Stick to burn the web on the opposite side of the room from the brazier. Enter the small tunnel, and crawl through it to reach a ledge. Grab the large block, and push it into the water. Drop down and light a Deku Stick with the short brazier, then climb back onto block to reach the ledge. Swing the burning stick at the web on the ground to destroy the web and fall down to floor B2 where you'll find three Deku Scrubs. Stun the Deku Scrubs in the following order (facing the door), from left to right: 2, 3, 1. Speak to the far-left Scrub to receive a clue and open the door. Deku Tree - Defeat Gohma After defeating the Deku Scrubs, enter the next room and look at the ceiling to begin the battle with the Boss, Gohma. Wait for the Gohma to fall on the ground, then Z-Target it. Wait for it's only eye to turn red, then shoot it with the Sling Shot to stun it. When it's stunned, hit it as fast as possible with the Kokiri Sword. The Gohma will go back up to the ceiling and drop two or three regular Gohmas. Destroy these Gohmas with any weapon. When the big Gohma goes back onto the ground, repeat the attack: stun it then use the Kokiri Sword to damage it. Repeat this process until it's destroyed. There are bushes along the edge of the room to refill Link's life or to get more Deku Seeds for the Slingshot. After defeating Gohma, step into the blue light to exit the dungeon and receive the first Spiritual Stone, Kokiri's Emerald. back to top Get the Weird Egg After receiving the Kokiri's Emerald, Link will automatically return to Kokiri Forest. Go to the other side of the village and enter the log tunnel. After receiving the Fairy's Ocarina from Saria, follow the passage to Hyrule Field. Follow the dirt path and cross the drawbridge to enter the Market. Go to the center of the Market and talk to Malon. Continue to the opposite side of the Market to reach the path towards the castle. Walk along the pathway, following the right wall, and climb the vines to a ledge. Go along the ledge and across the stone arch to get caught by a guard who throws Link outside the gate. Walk away from the gate to find Malon next to the vines. Talk to her to receive the Weird Egg. back to top Enter Castle Courtyard After you get the Weird Egg, climb back up the vines, and climb down the ladder in the stone wall. Exit the room, follow the road, and climb the left bank before reaching the next pair of guards. Walk toward the flowers and cross the field to a single guard at the steps of the castle. Climb the small, uneven rock wall to the left of the guard, cross the ledge, and drop onto the path that surrounds the castle. Drop into the moat, go right and get out of water at the corner. Turn left, and walk to the sleeping man, Talon. If the time has changed from night to day, the Weird Egg will now be a Rooster. Use the Rooster to wake Talon and talk to him until he leaves. Grab and move each of the ox-head boxes into the moat to make a stack. Climb onto the boxes and go forward quickly to make Link automatically jump across the water to a ledge on the other side. Enter the small opening to appear in the Castle Courtyard. back to top Learn Zelda's Lullaby After entering the Castle Courtyard, follow the path, hiding behind the shrubs to avoid the wandering guards, until you find Princess Zelda. After speaking with Zelda, and saying yes to all of her questions, she will give you Zelda's Letter. As you exit, Zelda's guardian, Impa, will teach you how to play Zelda's Lullaby on the Ocarina. back to top Learn Saria's Song After learning Zelda's Lullaby, you will automatically exit the castle. Return to Kokiri Forest. As you enter the forest, immediately turn left, and climb onto the nearby ledge. Go forward to the wall, turn right and continue forward and climb the wall with vines on it. Follow the sloping path to the entrance to the Lost Woods. Enter the woods and enter the right tunnel, then the left, right, left, straight ahead, left, then the right tunnel to reach the Sacred Meadow. Defeat the Wolfos to open the fence, then work your way through the one-way hedge maze to the opposite side and climb the two sets of steps to reach Saria. Speak with Saria to learn how to play Saria's Song on the Ocarina. back to top Get the Goron's Bracelet After learning the first two songs for the Ocarina, return to Hyrule Field. Cross the bridge to the right of Hyrule Castle's drawbridge and climb the stairs in the cliff to appear in Kakariko Village. From the entrance of the Village, follow the left wall and go up the steps. Go to the right and up the next set of steps and show the soldier Zelda's Letter to open the gate to Death Mountain Trail. Follow the sloping path, past the red windsock and through the large doorway to enter Goron City. Drop to the very bottom of the town and stand in front of the doorway with the gray rug. Play Zelda's Lullaby to open the door and enter it to locate the Goron King, Darunia. After speaking with him, use the Ocarina and play Saria's Song. Darunia will give Link Goron's Bracelet. back to top Dodongo's Cavern Enter Dodongo's Cavern After getting the Goron's Bracelet, exit Goron City. Face away from the entrance to the city and follow the right-hand wall to find a Goron next to a Bomb Flower. Pick up the Bomb, take a few steps away from the cliff, then quickly go toward the cliff to throw the Bomb over the fence. Repeat this until you're able to destroy the large boulder blocking the entrance the cavern. Facing away from the Goron, go forward to reach a T-intersection. Go to the right, away from Goron City, and continue down the pathway and enter the large opening to reach Dodongo's Cavern Dodongo's Cavern - Create a Staircase From the Cavern entrance, pick up a Bomb and destroy the large, stone door. Enter the door and continue forward to the end of the wooden bridge. At the end of the bridge, jump across the moving stone pillar to reach the central platform. Turn right and cross the next moving pillar, pick a Bomb Flower and use it to destroy the right-hand stone door. Enter the doorway and follow the path up the step to two statues and a blue floor switch. Grab and move one of the statues onto the blue switch to open the door. Go through two doors and defeat the two Lizalfos to unlock the next door and then enter it. Follow the one-way path to appear in a blue cavern with several Dodongos. Light a Deku Stick at the nearby brazier, and quickly light the three unlit braziers to unlock the door. Follow the hallway, and step onto the switch to unlock the door on the opposite side of the room. Cross the room, enter the doorway you unlocked and continue forward to a pillar surrounded by Bomb Flowers. Go to the only other door in the room, pick up a Bomb next to the door and place the bomb in the gap in the ring of bombs. If placed correctly, the bombs around the wall will explode in succession, creating a large set of stairs. Dodongo's Cavern - Get the Bomb Bag From where you created the staircase, go up the stairs and enter the door at the top of the room. Move the statue that's blocking the ladder on the pillar in the center of the room, and climb the ladder. Step on the floor switch to unlock the doors, then enter the door between the two Bomb Flowers. Cross the wooden bridge and enter the next room. Work your way to the opposite side of the room while avoiding the razors that move back and forth. Grab the gray rock below the ladder, pull it out and get on top of it to reach the ladder. After climbing the ladder, turn around and go forward quickly to land on the pillar with a treasure chest and Bomb Flower. Pick up the Bomb and throw it at the large stone door above the ladder to create an opening. Enter the opening you created and go forward to reach a single pillar of fire. Use the Slingshot to hit the eye switch above the door on the opposite side of the room to temporarily put out the fire. Quickly cross to the other doorway and follow the hallway to a large doorway. Enter the door and defeat the two Lizalfos to remove the bars from the next door. Enter the door and go forward to reach two pillars of fire. Use the Slingshot to hit the eye switch above the door on the opposite side of the room, and jump to the first pedestal. Turn left and use the Slingshot to hit the eye switch in the alcove. Continue across the room and follow the short hallway to the next room. Move forward to automatically jump over the small gap, then turn right to find a big treasure chest. Open it to receive the Bomb Bag. Dodongo's Cavern - Find the Boss After getting the Bomb Bag, enter the doorway next to the big treasure chest and step on the floor switch. Enter the large cavern, go to the right and walk onto the wooden bridge. Drop a Bomb into each of the holes in the bridge, then light both eyes of the large skeleton head to open its mouth. Drop down and enter the door in the mouth. Climb up to the opening on the right and follow the one-way hallway into the next room. Drop down and follow the passageway to some blocks. Climb the blocks to reach the top of the stone wall, then walk along the top of the stone wall, drop down, and enter the hallway. Follow it to reach a single, brown block. Grab and push the block into the lower part of the room, then move it into the square hole in the middle of the room, removing the bars from the large door. Enter the door and place a Bomb on the dark section of floor to create an opening. Drop down the hole to reach the Boss, King Dodongo. Dodongo's Cavern - Defeat King Dodongo First, throw a Bomb into King Dodongo's mouth to stun it. When it's stunned, strike it repeatedly with the Kokiri Sword to damage it. When the Boss rolls into a ball, run to the far corner of the room to avoid it. When it unrolls, stun it and keep striking until King Dodongo is defeated. After defeating the boss, enter the blue light in center of room to be teleported out of Dodongo's Cavern and receive the Spiritual Stone of Fire: Goron's Ruby. back to top Get the Spin Attack After receiving the Goron's Ruby as a child, go up the path away from the Cavern entrance to the first corner. Go up the slope around the corner to some boulders. Use Bombs to destroy the boulders and continue up to reach a ledge (to destroy the boulder on the other side of the pit, time your throw so that the Bomb explodes next to the boulder. Follow the path to reach an area where flaming rocks fall from the sky. Avoid them as best as possible to reach a tall cliff. Climb up the cliff to the very top and use a Bomb on the far wall to create an opening. Enter the new opening to locate a Great Fairy's Fountain. Stand on The Triforce symbol and play Zelda's Lullaby to receive the Spin Attack magic. back to top Get the Silver Scale Exit from Kakariko Village to appear in Hyrule Field. Go down the steps, turn left and follow the wall to reach a river. Go into the river and stay along the left wall to appear in Zora's River. After speaking with the owl, go forward to the first bend in the river, and jump across where the grass is missing. At the top of the slope, turn left and cross the river, then continue forward up a slope. Turn left at the top of the slope and go up the ramp over the river. After going over the river, walk forward to the wall and turn right. Follow the wall to a ledge, then drop off the ledge and walk up the river, keeping the river to Link's right. Go up the small ledge, turn right, cross the river and go up another small ledge. Walk forward, turn left and cross the river again. Go up the slope and continue to the end of the pathway. Drop down to the pathway below and follow it up to get near the waterfall. Stand on the gray square grating on the ground and use the Ocarina to play Zelda's Lullaby to temporarily reveal an opening in the waterfall. Quickly go toward the waterfall to jump across to the new opening to enter Zora's Domain. Follow the right wall and go up the slope to the top to reach King Zora. Facing King Zora, go left into the tunnel and talk to the Zora at the edge to play the Diving Game. Collect the Rupees that the Zora throws into the water in 50 seconds or less, then return to the Zora at the Diving Game to receive the Silver Scale. back to top Get the Empty Bottle After receiving the Silver Scale, drop down the waterfall and swim away from it to reach deep water. Facing the tunnel, Dive into the water and enter the underwater opening to arrive at Lake Hylia. Face away from the underwater tunnel that leads to Zora's Domain and swim away from it to the second pillar sticking out of the water. Dive down to collect the Empty Bottle, which has a letter inside of it. back to top Lord Jabu-Jabu's Belly Enter Lord Jabu-Jabu's Belly After finding the Bottle, return to Zora's Domain and use the Bottle on the pedestal in front of King Zora. He will take the Bottle and move aside, revealing the entrance to Zora's Fountain. Follow the ramp out of King Zora's room and down to the pond. Stand in the shallow water next to the fish swimming around and use the Bottle to catch a fish. Return to King Zora's room and follow the passage behind him to reach Zora's Fountain. Go to the right and up the steps to the whale, Lord Jabu-Jabu. Walk up to Jabu-Jabu's mouth and use the Bottle with the fish to feed Lord Jabu-Jabu. Link will get sucked into Lord Jabu-Jabu's Belly. Lord Jabu-Jabu's Belly - Get the Boomerang From Jabu-Jabu's mouth, go forward and Z-Target the white switch on the ceiling and hit it with the Slingshot to unlock the door. Enter the door, turn left and follow the left wall to the next door and enter it. Speak to Princess Ruto, and she will fall through a hole in the floor. Drop down through the same hole she falls into and speak with her twice. After she sits, pick her up and enter the nearest door. Follow the hallway and enter the next door to reach a room with water. Drop into the water and throw Ruto onto the ledge on the other side, then step on the floor switch to raise the water. Climb onto the ledge with Ruto, pick her up, and enter the next door. Put Ruto down and use the Slingshot to hit the white switch on the ceiling to open the next door, then pick up Ruto and enter the door. Ride the floating rock to the top and jump to the ledge. Enter the door on the right, walk to the opposite door from where you entered, and enter it. Walk along the right wall and step on the floor switch to open the door next to it. Enter the door, defeat the four Stingers, and open the big treasure chest to get the Boomerang. Lord Jabu-Jabu's Belly - Find Big Octo After getting the Boomerang, exit the room and go forward without taking any side paths to reach another floor switch. Set Ruto on the switch and enter the door. Z-Target the Parasitic Tentacle and use the Boomerang to destroy it. Exit the room and pick up Princess Ruto. Go forward, take the third left into the blue hallway, and enter the door to destroy the second Parasitic Tentacle. Exit the room, take the first right and then take the first right again. Destroy the third Parasitic Tentacle, exit the room, then go forward and enter the door to reappear in the room that Princess Ruto was first found in. Face away from the door Link and Ruto entered, and walk along the right wall. Fall through the second hole in the floor, then follow the hallway and enter the door. Throw Ruto up onto the platform with the Spiritual Stone and she'll automatically pick it up. When she's done speaking, walk toward her to begin a battle with Big Octo. Lord Jabu-Jabu's Belly - Defeat Big Octo Wait in one spot until Big Octo gets close and then stun it with the Boomerang. After it's stunned, it will either turn around or continue to rush at Link. Continue stunning Big Octo until it turns around. When it turns around, stun it again and hit the green spot on its back with the Sword. Repeat this until he's defeated. Lord Jabu-Jabu's Belly - Find the Boss After defeating Big Octo, climb onto the platform in the middle of the room and it will rise. At the top, enter the door and use the Boomerang to stun the slimy red platforms in the next room. When the platforms are stunned, jump onto them and use them to reach and enter the next door. Quickly walk to the end of the platform to jump to the next platform, which will automatically lower to the second room of the dungeon. Grab one of the boxes nearby, then follow the ledge to the left and drop the box on the floor switch to unlock the door. Enter the door, and climb the vines to reach the platform in the center of the room. Z-Target the white switch on the ceiling and use the Boomerang to hit the switch to unlock the other door. Go through the door to reach the Boss, Barinade. Lord Jabu-Jabu's Belly - Defeat Barinade Z-Target the tentacles hanging from the ceiling and use the Boomerang to destroy all three. Once they're destroyed, use the Boomerang to stun the main body of the Boss. You'll know it's stunned when it turns blue. Z-Target again and use the Boomerang to destroy all of the large jellyfish that surround the blob. Once all the jellyfish are destroyed, use the Boomerang to stun the body, then attack with the Sword to damage it. Repeat stunning and damaging the Barinade until it is destroyed. Enter the blue light to exit Jabu-Jabu's Belly and receive the third Spiritual Stone, Zora's Sapphire. back to top Turn into an Adult After getting the third Spiritual Stone, return to Hyrule Castle. Approaching the drawbridge will start an automatic sequence. When the sequence ends, dive into the water to get the Ocarina of Time. At this point, another sequence begins and Link will learn the Song of Time. Enter the Hyrule Castle, go into the Market and walk up the steps next to the Happy Mask Shop. Go to the left and enter the Temple of Time. Walk to the far end of the temple, stand on the red carpet next to the altar and play the Song of Time. Enter the new opening in the back wall, walk onto the platform in the middle of the room and Grab the Master Sword. After an automatic sequence, Link will be given the Light Medallion and become an adult. back to top Get the Hookshot As an adult, Exit the Temple of Time and go to Hyrule Field. Proceed to Kakariko Village and go to the Graveyard. Go forward to the first row of tombstones and turn left. Walk up the small slope to another row of tombstones, then go to the far-left tombstone, which has small plants in front of it, and grab it to move it back. Drop down into the hole and talk to Dampé (the floating man) to begin a race. At the end of the race, talk to Dampé to make a big treasure chest appear. Open it up for the Hookshot. Enter the only open door, play the Song of Time to remove the large block and go up the steps to enter the Windmill. Drop down and go through the door to appear in Kakariko Village. back to top Forest Temple Enter the Forest Temple After getting the Hookshot, exit Kakariko Village and go to Kokiri Forest. Enter the Lost Woods and take the right entrance, the left entrance and then the right entrance to appear at a lake. Play Saria's Song to make the person move away from the entrance and take that entrance. In the next area, go forward through the doorway, take the left entrance and then the right entrance to appear in the Sacred Meadow. Follow the one-way path to reach a set of steps. Go up the steps and either defeat or run by the large knight by avoiding it's attacks. Go up the next set of steps to reach the entrance to the Forest Temple. Sheik will teach Link how to play the Minuet of Forest on the Ocarina. Use the Hookshot and target the bottom of the branch on the tree. This will carry Link up to the ledge that's too high to reach. Go through the opening to enter the Forest Temple. Forest Temple - Small Key Guide As you explore the Forest Temple, you'll require five Small Keys. If you come to a locked door as you follow my directions to the Boss Key and other items in the Temple, use this guide to determine which Small Keys you may have missed. Small Key One - From the Temple entrance, climb up the vines on the right and get onto the tree branch. Use the Hookshot on the treasure chest to reach the other tree with a treasure chest. Open the chest for a Key. Small Key Two - From the Temple entrance, go forward through two doors to enter the main room with the unlit braziers. Continue forward across the room and go up on the ledge. Walk up the steps, enter the next two doors and defeat the two Stalfos Knights to make a treasure chest appear. Open it for a Key. Small Key Three - From the Temple entrance, go forward and enter the next two doors. In the main chamber with the unlit torches, follow the left wall to reach a large block. Play the Song of Time to remove the block and enter the door in the corner to appear in a courtyard area with water and vines. Follow the right wall, go up the vines in the corner and enter the door. Go through the next door to reach a balcony in another courtyard area. Use the Hookshot to reach the next balcony and step onto the red floor switch to lower the water in the well. Facing the switch, get on railing on the right and drop down to the water below. Get out of the water and go to the alcove to the left of the only door to reach the well. Climb down the ladder in the well. Walk to the other end of the ledge and open the small treasure chest for a Key. Small Key Four - In the room where the Bow was found, go through the only door which doesn't have swirl above it. Use the Bow to hit the Poe Sister ghost, Joelle, when she's trapped in a picture. Hit all of the pictures to make Joelle appear, then defeat her for a Key. Small Key Five - Go to the room where the Boss Key was found and fall down the hole. Defeat the two enemies and exit through the door. Go to the right, enter the first door and defeat the Floormaster. Open the treasure chest that appears for a Key. Forest Temple - Get the Bow From the Temple entrance, go forward and enter the next two doors. In the main chamber with the four unlit torches, follow the left wall and get up onto the first ledge and go up the steps. Enter the locked door and go through the next door. Go to the far-right corner, walk up two sets of ladders and go to an archway. Go forward to walk over some gold triangles painted on the floor, then go forward to the wall, turn left and follow the path to reach a large bluish block. Grab it and push it forward to the edge of the hallway. Go to the left side of the block and push it away from the archway to the wall. Face away from the block and follow the right wall to get to the other side of the block. Push it right to the wall so that it goes into a corner. You'll hear a noise when the block is in the right spot. Face the block, go back to the right and enter the doorway on the right to return to the spot where the block was. Go up the ladder and take the first two rights to reach a large brown block. Push it forward all the way. Go back down the ladder, follow the triangles painted on the ground to return to the bluish block. Climb on top of the block, turn right and walk into the wall to make Link jump up to the next ledge. Go to the right and push the large brown block forward all the way. Again, you'll hear a noise if the block is placed correctly. Climb onto the brown block and go forward into the wall to make Link jump up onto the next ledge. Go around the corner to the right, up the ladder and into the next room to find a locked door. Enter the locked door to appear in a twisted corridor. Go through it, enter the next room, jump to the pillar and go through the locked door on the right. Go down two sets of stairs and enter the door. Defeat the three Stalfos enemies to make a big treasure chest appear, then open it to receive the Fairy Bow. Forest Temple - Get the Boss Key After finding the Bow, go through the door that doesn't have a swirl above it. Go up two sets of steps and through the door. Jump to the pillar and go through the twisted corridor to the next room. Shoot the switch above the door with the Bow to straighten it out, then enter the door. Go through the normal corridor and open the big treasure chest for the Boss Key. Forest Temple - Defeat the First Two Poe Sisters After getting the Boss Key, go up the ladder and through the corridor. Enter the door and hit the eye switch above the door with an arrow to twist the corridor. Go through the twisted corridor, jump onto the pillar and enter the next door. At the top of each set of stairs is a picture of a Poe Sister, totaling three pictures. Use the Bow to shoot the picture when the ghost is visible. After hitting all of the pictures, defeat the Poe Sister Joelle who floats around at the bottom of the stairs to light an orange torch in the main room. Enter the door at the bottom of the stairs to appear in the room where the Bow was found and go through the next door. Use the Bow again to shoot three pictures of a Poe Sister. After hitting all three pictures, the Poe Sister Beth will appear at the bottom of the stairs. Defeat the ghost to light a blue torch in the main room. Forest Temple - Defeat the Last Two Poe Sisters After defeating the first two Poe Sisters, go up the two sets of stairs and enter the locked door. Drop down to the bottom of the next room and go up the ladder on the right to enter a corridor. Go through the locked door and jump onto one of the rotating pillars in the middle of the room. Shoot an arrow through the flame and into the frozen switch to create a twisted corridor. Exit the room and go through the twisted corridor, then drop through the hole in the next room to land on a checkered floor. Work your way slowly across the room toward the wooden door until the ceiling falls. As the ceiling rises, run and stand on the floor switch to open the door. After the ceiling falls again, move and stand on the white square to the left of the small treasure chest and wait. After the ceiling falls again, enter the door. As you enter the next room, shoot the picture on the left wall with the Bow to make some blocks drop down. Grab and pull four of the five blocks together to make a complete picture before the timer reaches zero. Defeat the Poe Sister Amy to activate the green torch. Exit through the door on the raised platform and continue through the next door to appear back in the main chamber. Go to the middle of the room and defeat the final Poe Sister, Meg, to activate the purple torch and the elevator. Forest Temple - Find the Boss After activating the elevator in the main room, ride it to the bottom. Stand on the right side of one of the stone outcroppings and push the wall counterclockwise once. Enter the open door and step on the floor switch. Exit the room, grab and push the wall counterclockwise once more. Enter the open door and step on the floor switch. Exit the room, and push the wall counterclockwise twice. Enter the open doorway and step on the last floor switch to open the gate. Enter the opposite door, go through the hallway, and enter the door to reach the Boss, Phantom Ganon. Forest Temple - Defeat Phantom Ganon Walk over The Triforce symbol in the middle of the room and try to exit to begin the battle. When Phantom Ganon rides into one of the pictures, stand on one of the outer Triforce symbols with the Bow ready. When Phantom Ganon comes out of the picture hit him with an arrow. Repeat this two more times to make Ganon leave his horse. When Phantom Ganon throws a fireball, use a Spin Attack or just swing the Sword to make the fireball bounce back to Phantom Ganon and knock him to the ground. When he's on the ground, attack with him with the Sword. After a short while Phantom Ganon will go back into the air. Repeat the process of hitting the fireball back and using the Sword until he's defeated. After beating Ganon, step into the blue light to exit and get the Forest Medallion. back to top Get the Goron Tunic, Enter Death Mountain Crater Exit the Lost Woods and go through Kokiri Forest to arrive at Hyrule Field. Continue to Kakariko Village and go up Death Mountain to Goron City. After entering Goron City, go forward and drop down to the next ledge. Bomb the small Goron that's rolling around to make him stop. Talk to the small Goron, ask him about the fire dragon and then ask him about the Gorons. The Goron will then give Link a Goron Tunic and open up the doors to the Shop and the King's room. Go to the bottom of the city and enter the door next to the shop to appear in the King's room. Go to the center of the far wall, Grab the stone statue and pull it out. Enter the opening behind the statue to appear in Death Mountain Crater. back to top Fire Temple Enter the Fire Temple After entering Death Mountain Crater, go left to the edge of the cliff and stand on the broken bridge. Use the Hookshot to grab onto the pole on the other side of the broken bridge to reach the other side. Continue forward and Sheik will appear to teach you how to play the Bolero of Fire on the Ocarina. Go forward, take the first left, then go to the end and climb down the ladder. Walk away from the ladder to enter the Fire Temple. Fire Temple - Small Key Guide As you explore the Fire Temple, you'll require eight Small Keys. If you come to a locked door as you follow my directions to the Boss Key and other items in the Temple, use this guide to determine which Small Keys you may have missed. Small Key One - From the Temple entrance, go up the steps and enter the door on the left. In the next room, cross the pillars to the ledge on the left side of the room. Step on the floor switch to free a Goron, then open the treasure chest behind it for a Key. Small Key Two - From the Temple entrance, go up the steps and enter the door on the right to appear in the room with the broken bridge. Cross the bridge to the gap in the bridge, jump onto the moving platform on the right, ride it, and jump onto the next platform. Quickly jump to the ledge on the side of the room before the platform sinks into the lava. Turn right, go onto the ledge and place a Bomb next to the bricks to reveal a door. Enter the door, step on the floor switch to free the Goron, and open the treasure chest for a Key. Small Key Three - Facing away from the door that leads to Small Key Two, follow the left wall to reach a door. Facing the door, turn right and go across the wooden platform. Follow the left wall to an alcove. Enter the alcove, go through the door, and step on the floor switch to free the Goron and open the treasure chest for a Key. Small Key Four - From the Temple entrance, go to the room with the rolling rocks then turn right and follow the left wall to find a floor switch. Step on the switch to free a Goron and open the treasure chest for a Key. Small Key Five - From the Temple entrance, go to the room with the rolling rocks then turn left and follow the wall right to an alcove. Go into the alcove and enter the door. Step on the floor switch to free a Goron and open the treasure chest for a Key. Small Key Six - In the room with the mesh floor, face away from the locked door and go left to a ledge. Get on the ledge and enter the door to appear on the ledges above the rolling rocks. Go forward onto the next ledge and Bomb the crack in the floor. Climb down, step on the floor switch to free the Goron and open the treasure chest for a Key. Small Key Seven - In the room with the mesh floor, face away from the locked door and go left to a ledge. Get on the ledge and enter the door to appear on the ledges above the rolling rocks. Go forward onto the next ledge and turn right. Stay on top of the ledges and go to the other side of the room. Step on the floor switch to free the Goron and open the treasure chest for a Key. Small Key Eight - From where you found the Megaton Hammer, return to where you entered the room. Stand on the nearby block, and hit it with the Hammer to drop to floor 4F. Hit both sections of the statue in the corner of the room with the Hammer to reveal a door and enter it. Follow the room around to a shallow pit. Hit the raised pillar with the Hammer to make stairs appear, then grab one of the small boxes and go down the stairs. Place the small box on the blue floor switch. Enter the door, stand on the large square block on the right and hit it with the Hammer to fall to 3F. Climb to the next ledge, hit the rusted floor switch with the Hammer and enter the door. Play the Song of Time to move the blue block, then jump across the gap and hit the rusted floor switch with the Hammer to free the Goron down below. Drop down to 2F and open the treasure chest for a Key. Fire Temple - Block the Flame Geyser From the Temple entrance, go up the steps and enter the door on the left. In the next room, the Goron King will tell you to rescue all of the Gorons jailed in the temple. Facing away from the door you entered, cross the pillars to the ledge on the left side of the room and step on the floor switch to free a Goron. Open the treasure chest behind it for a Small Key One. Go back across the pillars and through the door where you entered. Continue forward and enter the locked door. Go forward, over the gap in the bridge and enter the locked door. Climb up the fence, go to the right side and drop down onto the pillar. When the flame temporarily stops shooting upward, Grab and push the block onto the geyser. Fire Temple - Find the Rolling Rocks When the block is on the geyser, climb on it to be raised to floor 2F. Enter the locked door, and go forward onto the first ledge, turn left, then go forward and get onto the next ledge. Turn right, get onto the next ledge, go forward to the wall and turn right. Jump across to the next ledge then grab and push the block off the ledge. When it falls off, drop down and pull the block until it stops. Climb onto the block, turn right and jump to the ledge. Climb up the wall to the top, go forward to the wall and turn left to look over the ledge. Drop a Bomb next to the shock switch. After the Bomb explodes, the flames on the fence will temporarily be extinguished. Climb up the fence to reach floor 3F and enter the door to arrive at an area with rolling rocks. Fire Temple - Reach Floor 4F Once you enter the room with the rolling rocks, go forward to the wall, turn left and follow the wall to reach a locked door and enter it. Go through the next locked door and walk to the end of the ledge. Jump onto the mesh floor and quickly cross to the middle of the room. Face the locked door on the high ledge and get on the mesh floor on the right. Stand in front of the pillar closest to the door, then move quickly toward the ledge where the locked door is to make Link jump and grab onto the ledge. Enter the locked door, and continue through the one-way hallway to enter the next door. In the next room, drop off the ledge and go forward to the wall with the windows. Turn left and work your way through the small maze of flame walls to reach a locked door. Enter the door, go through the hallway and enter the next door to appear on the other side of the flame-obstacle room. With the door to the left of Link, walk forward to make a flame appear. Turn right and walk along the pillars as flames appear then go to the wall (past the pillar that shoots out fire). Turn left, walk forward to make a flame appear and go around it to the left. Step on the floor switch to temporarily remove the large wall of flames. Facing away from the stone wall, go between the first and second pillars on the left, turn right and quickly go forward to the ledge. Get up on the ledge and continue forward before the flames reappear. Go into the alcove and use a Bomb to destroy the fake door. Enter the real door and defeat the Flare Dancer, then get onto the platform in the middle of the room to be carried to floor 4F. Fire Temple - Get the Megaton Hammer After reaching floor 4F, enter the only door and you'll spot a shock-switch on the right. Go right, walk around the corner and climb up the mesh on the wall. Turn right, go to the corner of the ledge and drop a Bomb to activate the shock-switch and temporarily extinguish the flames. Quickly climb up the wall where the flames were to reach floor 5F. Go through the only door, walk forward and climb onto the ledge. Step on the floor switch to temporarily extinguish the flames around the big treasure chest, then quickly go up the narrow steps along the large hole in the floor. Once at the top open the big treasure chest to get the Megaton Hammer. Fire Temple - Get the Boss Key From where you find the Megaton Hammer, return to where you entered the room, stand on the nearby block, and hit it with the Hammer to drop down to floor 4F. Hit both sections of the statue in the corner of the room with the Hammer to reveal a door and enter it. Follow the room around to a shallow pit. Hit the raised pillar with the Hammer to make stairs appear. Grab one of the small boxes, go down the stairs and place the small box on the blue floor switch. Enter the door, stand on the large square block on the right and hit it with the Hammer to fall to floor 3F. Climb to the next ledge, hit rusted floor switch with the Hammer and enter the door. Play the Song of Time to move the blue block. Jump across the gap and hit the rusted floor switch with the Hammer to free the Goron down below. Drop down and open the treasure chest for a Small Key. Climb back up onto the ledge, go through the door and walk forward onto the next pillar. Stand on the center square and use the Hammer to knock it down to floor 1F. Exit through the door opposite the Boss Door, go down the steps and use the Hammer to break the statue on the left. Enter the locked door that is revealed. Defeat all of the enemies and enter the door. Use the Shield to protect Link from the flying tiles and enter the next door. Defeat the Flare Dancer and enter the next door. Hit the floor switch with the Hammer and open the big treasure chest for the Boss Key. Fire Temple - Find the Boss From the Temple entrance, go up the steps and enter the door on the left. Go forward to the Boss Door, enter it and continue forward across the platforms to locate the Boss, Volvagia. Fire Temple - Defeat Volvagia Watch the holes in the ground for flames. When flames shoot out of a hole, Volvagia will pop up from that same opening. When the Boss's head is out of the hole, quickly Z-Target Volvagia and hit it with the Hammer. Keep hitting the Boss with the Hammer until he disappears. Occasionally, Volvagia will fly around the room shooting flames from its mouth and flaming rocks will fall from the ceiling. Keep moving to avoid damage from the flames and from the rocks. When Volvagia is defeated, enter the blue light to be given the Fire Medallion. back to top Ice Cavern Enter the Ice Cavern Go to Zora's River in the northeast corner of Hyrule Field and walk upriver until you reach a waterfall. Stand on the gray square grating and play Zelda's Lullaby to create an opening in the waterfall. Enter the opening to appear in Zora's Domain, the Zora city. Once you're in Zora City, walk along the path and go up the ramp to the top to reach the King's room. Follow the wall to the right, go up the ramp and enter the opening next to the King. Go through the short hallway to appear in Zora's Fountain, then climb up the steps and go to the end of the ice ramp. Jump off the ramp onto a small iceberg and continue forward to get on a large iceberg. Turn left and jump across the spinning icebergs to reach a ledge. Get on the ledge and enter the large opening to appear in the Ice Cavern. Ice Cavern - Get the Iron Boots From the Cavern entrance, go through the one-way hallway and enter the next room. Defeat all of the Freezards and enter the doorway that opens. Continue through the hallway into the next room, avoiding the falling ice. Follow the right-hand wall to the second door and enter it by collecting five Silver Rupees. Continue through the hallway and enter the next room, avoiding the falling ice. Defeat the Freezards, using Bombs to destroy the Freezard on the pillar. On the second pillar, use an empty Bottle to collect some Blue Fire. Backtrack through the one-way hallway to the previous room. Follow the left wall to the second wall of red ice and use the Blue Fire to melt it. Enter the new opening, go through the one-way hallway and enter the next room. Push the large ice block around the room to collect all five Silver Rupees and reach the new doorway that opens. After entering the new door, go through the hallway to the red ice and melt it with the Blue Fire. Continue to the end and enter the ice door in the middle of the far wall (this door is very hard to see, so move slowly along the wall and keep watching the Action icon at the top of the screen. When Link is next to the door, the icon will read "Open"). Defeat the White Wolfos and open the big treasure chest for the Iron Boots. Sheik will appear and teach you a new song, the Serenade of Water. back to top Get the Zora's Tunic Collect some Blue Fire from the Ice Cavern and return to the Zora City. Use the Blue Fire to melt the red ice surrounding the Zora King to get the Zora's Tunic. back to top Water Temple Enter the Water Temple Play the Serenade of Water to warp to Lake Hylia, then go forward and jump off the ledge to land in the deep water. Swim, and stop above the underwater door. Equip the Iron Boots to sink down, then use the Hookshot to hit the blue switch above the door. Go into the door to appear in the dreaded Water Temple. Water Temple - Small Key Guide As you explore the Water Temple, you'll require six Small Keys. If you come to a locked door as you follow my directions to the Boss Key and other items in the Temple, use this guide to determine which Small Keys you may have missed. Small Key One - After finding the first Triforce symbol and lowering the water all the way, drop down the hole in the room. You will land in a room with two unlit braziers and one burning brazier (this is the same hallway where Ruto was first seen). Shoot arrows through the flame to light the other braziers, then enter the door and destroy the three Shell Blade enemies. Open the treasure chest which appears for a Key. Small Key Two - From the first Triforce symbol, drop down to the bottom. Go through the hallway to reappear back in the main room. Follow the left wall to the second doorway, and walk down the hallway to find a large block. Push the block forward all the way, drop into the water and equip the Iron Boots. Go through the short hallway to the end, remove the Iron Boots and get out of the water. Walk forward to the edge of the platform, hit the shock-switch and use the pillar of water to cross to the other side. Enter the door, go into the water and equip the Iron Boots in the far-right corner of the room to land on a gray vent shaft. Use the Hookshot to hit the shock-switch in the mouth of the dragon statue to open a gate in the alcove on the right. Use the Hookshot on the target in the alcove, quickly go to the other end of the alcove, then remove the Iron Boots and get on land. Open the treasure chest for a Key. Small Key Three - After raising the water to the middle level, exit the pillar and equip the Iron Boots. Enter the lowest underwater hallway to the right of the entrance (the hallway with the two torches if front of it). Walk to the room at the end of the hallway, then stand in the middle of the room, remove the Iron Boots and rise to the surface. Bomb the cracked wall, enter the new opening and open the treasure chest for a Key. Small Key Four - After raising the water to the middle level, immediately equip the Iron Boots and drop back to the first level of the tower. Drop into the hole next to the door and fall down the shaft to the bottom. Follow the passage around to a small room with a shock-switch. Hit the switch to open the grating above the switch, then defeat the enemies that fall through to open a second grating. Stand below the second opening, remove the Iron Boots and float to the surface. Exit the water and open the treasure chest for a Key. Small Key Five - In the room where the Longshot is found, play the Song of Time to remove the blue block and create a hole. Fall into the hole to land next to a river. Equip the Iron Boots and wade downstream, avoiding the vortex pools. At the end, get on the last small ledge. Hit the eye switch on the wall with an arrow, then Longshot to the treasure chest in the new opening. Open the small chest for a Key. Small Key Six - After getting the Longshot, return to the main room. Follow the left wall and enter the first hallway (the same hallway where you first see Ruto). Rise to the surface and play Zelda's Lullaby at The Triforce symbol to lower the water all the way. Return to the main chamber and enter the center building. Use the Longshot to reach the next level and play Zelda's Lullaby at the Triforce symbol to raise the water to the middle level. Exit the room and go left around two corners. Use the Bow to hit the yellow eye switch to temporarily open a gate to the hallway, and use the Longshot to grab the target to enter this hallway. Follow the hallway to a block, and pull it out as far as it can go. Continue to the end of the hallway, Hookshot to the next level and return to the main room. Drop down to the water, get on the ledge and go left to return to the yellow eye switch. Enter the hallway again and continue to the block. Move the block forward to reveal a room and open the chest for a Key. Water Temple - Locate the First Triforce Symbol From the Temple entrance, go forward into the water and swim along the right wall to a ledge. Equip the Iron Boots to sink down to the bottom and enter the underwater tunnel, which has two braziers at the entrance. Walk to the end of the hallway to locate Princess Ruto. After an automatic sequence, follow her up by removing the Iron Boots in the middle of the room. Go to the surface and get out of the water, then stand next to The Triforce symbol on the wall and play Zelda's Lullaby to lower the water all the way. Water Temple - Locate the Second Triforce Symbol After locating the first Triforce symbol and lowering the water, drop down to the bottom. Go through the hallway to reappear back in the main room. Follow the left wall to the second doorway, push the block forward all the way and enter this area for a Small Key. Return to the main room and enter the locked door to get inside the center building. Walk to the far wall, turn around to face the door and look up and right. Use the Hookshot to pull yourself to the ledge, then stand next to The Triforce symbol on the wall and play Zelda's Lullaby to raise the water to the second level. Water Temple - Locate the Third Triforce Symbol After raising the water to the second level, exit the center building through the door on the opposite wall. Facing away from the door, turn right. Go forward into the water, equip the Iron Boots and enter the tunnel between the two torches. Stop when you reach the first brazier (the same spot where Ruto was found), remove the Iron Boots and rise to the surface. Bomb the crack in the wall and enter the new room. Open the treasure chest for a Small Key, drop into the water, equip the Iron Boots and exit back out to the main room. Remove the Iron Boots to surface and swim left along the wall. Enter the first locked door on the left and walk left to a short water pillar. Get on the water pillar and hit the shock-switch with an arrow. Ride the water pillar up, enter the next door and stand next to The Triforce symbol on the wall. Play Zelda's Lullaby to make the water rise to the highest level. Water Temple - Find Shadow Link After raising the water to the highest level, drop into the water, swim left along the wall and enter the locked door. Drop to the moving platform, and when it's at its lowest point jump to the non-moving platform. Use the Hookshot to grab onto the moving platforms and work your way to the top. At the top, enter the locked door. Hit the shock-switch to raise the water, then use the Hookshot on the nearest pillar. Hit the shock-switch again to lower the water, then walk to the corner and Hookshot to the next ledge. Climb over the statue head, walk to the edge and hit the shock-switch again to raise the water. Once the water raises, Hookshot to the next pillar and hit the shock-switch again. After the water lowers, stand on the statue head and hit the shock-switch one last time to be raised up. Enter the alcove, destroy the Like Like, then Hookshot over the spikes. Enter the door and walk to the other door. Go across the room to the far door, then turn around to see meet Shadow Link. Water Temple - Defeat Shadow Link, Get Longshot Shadow Link copies many of Link's moves, so this is a very challenging battle. Attack him with the Hammer without Z-Targeting for a very effective attack. Other weapons you'll find useful include the Spin Attack and Din's Fire. Link will have to defeat several Shadow Links, so be sure to have a Fairy or two stashed in a Bottle for some extra energy. When the last Shadow Link is defeated, enter the door and open the big treasure chest for the Longshot. Water Temple - Lower the Water In the room where the Longshot is found, go behind the treasure chest that had the Longshot and play the Song of Time to remove the blue block and create a hole. Fall into the hole to land next to a river. Equip the Iron Boots and wade downstream, avoiding the vortex pools. At the end, get on the last small ledge. Hit the eye switch on the wall with an arrow, then Longshot to the treasure chest in the new opening. Open the small chest for a Small Key, then walk to the end of the hall and drop into the pool. Get on land, go through the door, and use the Longshot to get to the other side of the room. Jump in the water and equip the Iron Boots, then go to the end of the underwater tunnel, remove the Iron Boots and resurface in the main room. Re-equip the Iron Boots, follow the wall either direction, and enter the door between the two torches. Follow the hallway to the room at the end, remove the Iron Boots and rise to the surface. Get on land, stand next to The Triforce symbol on the wall and play Zelda's Lullaby to lower the water all the way. Water Temple - Get the Boss Key After lowering the water again, drop down and go through the hallway to return to the main room. Follow the right wall, enter the first doorway, and dive down into the next room. Get on land, use the Longshot to fly across the spikes and enter the locked door. Go forward to the water, then go left to the middle of the second tile from the left. Drop into the water and swim across the room, avoiding the boulders and vortex pools. Get on land on the other side and enter the door. Drop to the nearest ledge on the right and Bomb the crack in the wall to create an opening. Swim to the other platform in the room and bomb the discolored wall to create an second opening and enter it. Push the large block forward all the way, then exit the hallway and enter from the other opening. Pull the block out as far as you can and enter the hallway from the opposite end. Push the block into the gap and onto the underwater switch to raise the water level, then swim to the alcove and enter the door. Hit the shock-switch, quickly cross the gap using the three water pillars and enter the door. Avoiding the rolling rock, go into the deep water on the right and equip the Iron Boots. Walk to the end of the underwater hallway, remove the Iron Boots and enter the locked door. Open the big treasure chest for the Boss Key. Water Temple - Find the Boss Exit the room where you found the Boss Key, and return to the main room. Play Zelda's Lullaby at the second and third Triforce switches to raise the water to the top, then locate the opening with a Hookshot Target embedded in a dragon head and use the Longshot to reach it. Enter the door, go up the ramp while avoiding the razors, and enter the door to find the Boss, Morpha. Water Temple - Defeat Morpha Z-Target the small colored blob in Morpha and use the Longshot to pull it out of the water. While the blob is on land, strike it repeatedly with the Sword to cause damage. Repeat this process until it's destroyed, then enter the blue light to exit to earn the Water Medallion. back to top Get the Fire Arrows After getting the Water Medallion, Link will be standing on The Triforce symbol at Lake Hylia. From there, turn right and stand in front of the pedestal on the ground, facing an island out on the lake. When the sun rises, use the Bow to shoot an arrow at the sun. Repeat until something falls onto the island. Swim to the island and touch the item to get the Fire Arrows. back to top Learn the Nocturne of Shadow and Song of Storms After getting the Fire Arrows, return to Kakariko Village from Hyrule Field and you'll discover that it's on fire. After an automatic sequence, Sheik will teach Link the Nocturne of Shadow. Next, enter the Windmill and stand next to the man and show him the Ocarina. He will teach you how to play the Song of Storms on the Ocarina. back to top Get the Lens of Truth After learning the Song of Storms, play the Prelude of Light to return to the Temple of Time. Stand next to the pedestal and drop the Master Sword in the pedestal to become a child again. Return to Kakariko Village and enter the Windmill, then play the Song of Storms to lower the water in the well. Climb down into the well and enter the small hole in the next room. Climb down the ladder to enter the Bottom of the Well. After you enter the bottom of the well, go forward to the far wall and WalkThrough it to the right of the skeleton. Go around the water and WalkThrough the middle of the far wall. Continue forward, around the crossed wooden beams, and through the middle of the far wall again. Stand on The Triforce symbol and play Zelda's Lullaby to lower the water. Turn around and go back through the middle of the next two walls. Drop into the pit and enter the small opening. Go forward, climb up the vines and enter the door to find an enemy named Dead Hand. Defeat Dead Hand then open the big treasure chest which appears for the Lens of Truth. back to top Get Din's Fire As a child, return to the Hyrule Castle and cross the drawbridge to enter the Market. Continue to the opposite side of the Market to reach the path towards the castle. Climb up the vines on the right wall, then climb down the ladder in the stone wall. Exit the room, walk away from the gate and Bomb the boulder at the end of the path. Enter the hole to find a Fairy's Fountain. Play Zelda's Lullaby while standing on The Triforce symbol to call a Fairy who will give Link Din's Fire. back to top Shadow Temple Enter the Shadow Temple As an adult, play the Nocturne of Shadow to be warped to a ledge above the Graveyard in Kakariko Village. Enter the opening in the wall to appear in a room with many unlit braziers. Stand on the pedestal in the middle of the room and use Din's Fire to light all of the braziers. Enter the doorway that opens to appear in the Shadow Temple. Shadow Temple - Small Key Guide As you explore the Shadow Temple, you'll require five Small Keys. If you come to a locked door as you follow my directions to the Boss Key and other items in the Temple, use this guide to determine which Small Keys you may have missed. Small Key One - Face the locked door and enter the fake stone door on the left. Collect all five Silver Rupees to open an alcove, then enter the alcove and open the treasure chest for a Key. Small Key Two - From the locked door, return to the ledge with spinning razors and a Beamos statue. Collect four Silver Rupees and defeat the Beamos statue for the fifth Silver Rupee. Enter the door that opens and go through the hallway to reach a room in floor B4. Use the Lens of Truth to find a block in the wall on the right. Grab and move the block out of the wall, then run under the crushing spikes. Move the block all the way to the end until it stops, then climb on top of the large block and above the spikes. Walk onto the ledge on the right and step on the floor switch to make a treasure chest appear. Go over the spikes to the other ledge and open the chest for a Key. Small Key Three - In the room with the locked door, use the Lens of Truth to see floor spikes. Avoid the spikes and use the Longshot to collect three of the Silver Rupees. Go to the other door in the room, use the Lens of Truth and look on the wall above the Silver Rupee in the corner to see a Hookshot target. Use the Longshot to get onto the invisible ledge and grab the Silver Rupee. Equip the Hover Boots and collect the final Silver Rupee to open a door. Go up the ledges to the top and destroy the Keese enemies to unlock the door. Pick up one of the Bombs and throw it into the large skull to reveal a Key. Small Key Four - Facing away from the locked door, Bomb the brown pile of mud in the far-left corner of the room to reveal a treasure chest, which can only be seen with the Lens of Truth. Open the chest for a Key. Small Key Five - After getting off the ship, enter the only door to appear in a room with invisible walls. Using the Lens of Truth to see the walls, walk away from the door and take the first left. Take the first left again, go forward to the wall, then turn right and go forward to a door. Enter the door, use the Lens of Truth to see the Floor Master and destroy it to make a treasure chest appear. Open the chest for a Key. Shadow Temple - Get the Hover Boots After entering the Shadow Temple, use the Longshot to cross the pit and go through the fake door to enter a room with a statue of a bird. Turn left, go forward to the wall and WalkThrough fake door on the left. Go forward, enter the door and continue forward through the fake wall. Turn left, go to the corner, then turn right and go to the corner again. Turn right, go forward to the middle of the third section of wall, and go through it. Continue through the next fake wall, then turn right, walk to the corner and turn left. Go forward all the way to go through a fake wall, then enter the door and defeat the Dead Hand enemy to make a big treasure chest appear. Open the chest to find the Hover Boots. Shadow Temple - Reach the Blowing Fans After getting the Hover Boots, return to the room with the statue of a bird. Use the Lens of Truth to see the real skull on a pillar, then grab and turn the statue to face the skull. Equip the Hover Boots and enter the door that opens. Go down the slo
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